Disgaea: Hour of Darkness: Difference between revisions

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==Known Issues:==
==Known Issues==


===Scaling glitches===
{{Issue
Using resolutions higher than native can give minimal glitches
|IssueName=Scaling glitches
*Solution: Using the '''Native''' option in GSdx and/or disabling '''Texture filtering''' helps too.
|IsFixed=0
|IssueLevel=0
|Description=Using resolutions higher than native can give minimal glitches
|Workaround=Using the '''Native''' option in GSdx and/or disabling '''Texture filtering''' helps too.
}}


===Hang in r3878===
{{Issue
In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues playing, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue pass this point.
|IssueName=Hang in r3878
*Solution: Upgrading the emulator to build 4600 fixes this.
|IsFixed=1
- Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.
|IssueLevel=1
|Description=In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues to play, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue at this point.
|Workaround=Upgrading the emulator to build 4600 fixes this.<br>
Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.
}}
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