Disgaea: Hour of Darkness: Difference between revisions

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==Known Issues:==
==Known Issues==


===Scaling glitches===
{{Issue
Using resolutions higher than native can give minimal glitches
|IssueName=Scaling glitches
*Solution: Using the '''Native''' option in GSdx and/or disabling '''Texture filtering''' helps too.
|IsFixed=0
|IssueLevel=0
|Description=Using resolutions higher than native can give minimal glitches
|Workaround=Using the '''Native''' option in GSdx and/or disabling '''Texture filtering''' helps too.
}}


===Hang in r3878===
{{Issue
In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues playing, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue pass this point.
|IssueName=Hang in r3878
*Solution: Upgrading the emulator to build 4600 fixes this.
|IsFixed=1
- Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.
|IssueLevel=1
|Description=In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues to play, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue at this point.
|Workaround=Upgrading the emulator to build 4600 fixes this.<br>
Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.
}}

Revision as of 07:55, 4 August 2014


Disgaea: Hour of Darkness

Region NTSC-U:
Serial numbers: SLUS-20666
Release date: 08/27/03
CRCs: 4D2CAC9D
Windows Status: Playable
Linux Status: Playable
Mac Status: Playable
Region PAL:
Serial numbers: SLES-52458
Release date: 05/28/04
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-20251
Release date: 01/30/03
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Nippon Ichi Software
Genre: Strategy, RPG, Adventure
Wikipedia: Link
Game description: typical Nippon Icchi turn-based strategy game: light-hearted, funny, and heavy level dependent progression.

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v02.00


Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 182
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Pentium Dual-Core E2160 (1.8GHz)
GPU: Geforce 7600GT

Comments: System requirements are minimal, almost all modern video cards meet the requirements for the game.

Known Issues

Scaling glitches

  • Status: Active
  • Type: Minor
  • Description: Using resolutions higher than native can give minimal glitches
  • Workaround: Using the Native option in GSdx and/or disabling Texture filtering helps too.

Hang in r3878

  • Status: Fixed
  • Type: Serious
  • Description: In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues to play, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue at this point.
  • Workaround: Upgrading the emulator to build 4600 fixes this.

Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.