Genre: Action Adventure RPG
Game review links: Link
Game review score: 6.3/10 (IGN)
Game description: The first in a series of "disaster" games from the Japanese game development company Irem. Also referred to as "SOS: The Final Escape" in Europe and "Zettai Zetsumei Toshi" (絶体絶命都市) in Japan. Loosely translated, Zettai Zetsumei Toshi means "Desperate Cities". In this game, the player must attempt to survive long enough to be rescued. The player travels through a sinking city in order to find other survivors and to achieve rescue. The game was most notably criticized for its bad localization (notably Agetec's (the company which directed the localization) decision to change everyone's hair to a blonde color and the bad voice-acting). There were also prevalent grammar and spelling mistakes contained in the game, along with a disappointing linearity.
Test configuration on Windows:
|PCSX2 version:||PCSX2 0.9.8 r4600|
|Graphics by GSDX:||r4600|
|Sound by SPU2-X:||r4600m|
|Pad plugin is LilyPad:||r4510|
|DVD plugin is cdvdGigaherz:||r4510|
Comments: Runs perfectly. I could find no issues at all with the emulation except for the dialog cursor being missing. This is probably caused by an incorrect Z Buffer.
As of September 1, 2011, this game is not listed on the official compatibility list (PAL version). Hack comments: All speedhacks are safe except for high levels of VU Cycle Stealing, which typically causes slowdowns.
- INTC Spin Detection is safe.
- Wait Loop Detection is safe.
- mVU Flag Hack is safe.
- mVU Block Hack is safe.
- High levels of VU Cycle Stealing will cause slowdowns, as is typical.
- EE Cyclerate is safe.
|Graphics by ZZogl:||untested|
|Sound by SPU2-X:||untested|
|CPU:||Intel® Xeon® Processor E5410
(12M Cache, 2.33 GHz, 1333 MHz FSB)
|GPU:||ATI Radeon HD 5770|
Comments: Mostly CPU-limited.
Choice Menu Cursor
- Type: GFX Glitches
- Affected Game Versions: All (as of r4600)
- Description: The cursor is missing on dialog boxes in which you have the choice to select a certain action.
- Solution: This is most likely caused by an incorrect Z Buffer. There is no fix currently. However, since the cursor starts at the top of the menu by default, it is easy to work around.