Dirge of Cerberus: Final Fantasy VII

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Dirge of Cerberus: Final Fantasy VII
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Use of Tobacco, Violence)
PEGI rating: 16+
Game supports USB keyboard
Software rendering only
Languages supported:
English: SLES-54185 & SLUS-21419
Japanese: SCAJ-20169 & SLPM-66271
German: SLES-54185
French: SLES-54185
Spanish: SLES-54185
Italian: SLES-54185
Region NTSC-U:
Serial numbers: SLUS-21419
SLUS-21419GH (Greatest Hits)
Release date: August 15, 2006
2007 (Greatest Hits)
CRCs: 44A5FA15
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54185
Release date: November 17, 2006
November 2006
CRCs: 33F7D21A
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66271
SLPM-66629 (Ultimate Hits)
Release date: January 26, 2006
September 4, 2008 (Ultimate Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic57/100
Game description: A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world. Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed., Textures have some flickering glitches and other minor issues.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
git 05 06 2014 1.3.0 GSdx MSVC 18.00, SSE41
  • SPU2-X 2.0.0
  • LilyPad (0) 0.11.0
Playable & looking good in software mode... hardware mode is borking some lighting effects..., Status
NTSC-U Windows 7 x64
  • Intel Core-i5 3570k @ 4.4ghz
  • nVidia GTX680 FTW+ (factory overclocked)
May 13th 2014 GIT GSDX-AVX SPU2-X 2.0 Hellbringer616
PAL Windows XP SP3
  • Intel Core 2 Quad Q9650 @ 3.0 GHz
  • nVIDIA GeForce GTX 560
1.5.0-dev-20160126 GSDx32-SSE4 20160126 & GSDx32-SSE4-r4734m-FF7_DoC SPU2-X 20150912 With official GSDx32-plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Interlacing=None, Custom resolution: 1920x1080, BF=Forced, Logarithmic Z=ON, 8-bit=ON, AC=ON. Titus03


  • Original names: ダージュ オブ ケルベロス -ファイナルファンタジーVII- (SLPM-66271), Ultimate Hits DIRGE of CERBERUS -FINAL FANTASY VII- INTERNATIONAL (SLPM-66629)
  • Also known as Dirge of Cerberus: Final Fantasy VII International (JP)
  • This game uses the BIOS to detect widescreen and language settings. It appears that even the USA/PAL versions of the game will default to Japanese menu text unless full boot is used so that the game can detect the language settings in the BIOS.


  • EE CycleRate:(2) Moderate to good speed up, Setting to 3 causes echo in FMV's
  • VU Cycle Stealing: Moderate speed up when set to 1 or 2, not fully tested
  • INTC Sync Hack: Small speed up
  • mVU Flag Hack Small speed up
  • Idle Loop Fast Forward: Small speed up
  • MTVU: Moderate speed up on tricore or higher

Known Issues

Bad Post Processing

  • Status: Active
  • Type: Serious
  • Description: Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
  • Workaround: Use software mode or custom plugin.

Bad FMV-playback

  • Status: Active
  • Type: Serious
  • Description: FMVs may not display correctly during playback.
  • Workaround: Use manual gamefix "Switch to GSdx Software rendering when an FMV plays".

Laggy FMV-playback

  • Status: Active
  • Type: Serious
  • Description: FMVs may have constant sound-lagging.
  • Workaround: If you don't have a very modern CPU, you can make the the FMV-playback slower (between 40–50 FPS (Tested on PAL-version)) by lowering / increasing EE CycleRate or lowering VU Cycle Stealing. (As a side-effect, gameplay will slow down, though.) Strangely, that will remove lagging, at least the worst of it.

The gallery

Public compatibility forum links