Dirge of Cerberus: Final Fantasy VII: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (A workaround does not mean it's fixed.)
mNo edit summary
Line 97: Line 97:
** Idle Loop Fast Forward: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
</spoiler>
</spoiler>
|Graphics=GSdx AVX
|Graphics=GSdx AVX

Revision as of 05:24, 27 July 2018

Dirge of Cerberus: Final Fantasy VII

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Use of Tobacco, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: M (Moderate Violence)
Game supports USB keyboard
Game supports USB mouse
Widescreen patch available
Languages supported:
English: SLES-54185 & SLUS-21419 & SLUS-21419GH
Japanese: SCAJ-20169 & SLPM-66271 & SLPM-66629
German: SLES-54185
French: SLES-54185
Spanish: SLES-54185
Italian: SLES-54185
Region NTSC-U:
Serial numbers: SLUS-21419
SLUS-21419GH (Greatest Hits)
Release date: August 15, 2006
2007 (Greatest Hits)
CRCs: 44A5FA15
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54185
Release date: November 17, 2006
November 2006 (Australia)
CRCs: 33F7D21A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66271
SLPM-66629 (Ultimate Hits)
SCAJ-20169
SLPM-68016 (Beta Version)
Release date: January 26, 2006
September 4, 2008 (Ultimate Hits)
CRCs: AFAC88EF
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic57/100
Game description: A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world. Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed. Textures have some flickering glitches and other minor issues.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.3.0 (git 05-Jun-2014) GSdx SSE4
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Playable & looking good in software mode... hardware mode has some broken light effects...
NTSC-U Windows 7 x64
  • Intel Core i5-3570K @ 4.40 GHz
  • NVIDIA GeForce GTX 680 FTW+
1.3.0 (git 13-May-2014)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 2
    • VU Cycle Stealing: 1~2
    • INTC Sync Hack: ✓
    • mVU Flag Hack: ✓
    • Idle Loop Fast Forward: ✓
    • MTVU: ✓

</spoiler>

GSdx AVX
  • SPU2-X 2.0
  • ?
Setting EE Cyclerate to 3 causes echos in FMVs. Hellbringer616
PAL Windows XP SP3
  • Intel Core2 Quad Q9650 @ 3.00 GHz
  • NVIDIA GeForce GTX 560
v1.5.0 (dev-214/218 ?)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • EmotionEngine: Recompiler
    • IOP: Recompiler
    • Clamping mode: Normal
    • Round mode: Chop / Zero
  • VUs:
    • VU0: microVU
    • VU1: microVU
    • Clamping mode: Normal
    • Round mode: None
  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 2
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D9 (Hardware)
  • Interlacing: None
  • Allow 8-Bit Textures: Enabled
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (Forced)
  • Logarithmic Z: Enabled
  • Alpha Correction: Enabled

</spoiler>

SPU2-X (2015-09-12) With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected. Titus03


Trivia

  • Original names: ダージュ オブ ケルベロス -ファイナルファンタジーVII- (SLPM-66271), ダージュ オブ ケルベロス -ファイナルファンタジーVII- インターナショナル (SLPM-66629)
  • Also known as Dirge of Cerberus: Final Fantasy VII International (JP)
  • This game uses the BIOS to detect widescreen and language settings. All versions of the game will default to Japanese unless full boot is used so that the game can detect the language selected in the BIOS.


Known Issues

Bad Post Processing

  • Status: Fixed
  • Type: Serious
  • Description: Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
  • Workaround: Has been fixed as of git build v1.5.0-dev-1285 from September 17th, 2016. For older versions go to Config > Video (GS) > Plugin Settings, and set the Renderer to any of the software renderers.

Bad FMV-playback

  • Status: Active
  • Type: Serious
  • Description: FMVs may not display correctly during playback when using any of the hardware renderers.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.


Gameplay Screenshots


Public compatibility forum links