Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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{{infobox
{{infobox
|image            = Dirgeofcerberususbox.jpg
|image            = Dirgeofcerberususbox.jpg
|caption          =
|developer        = Square Enix
|developer        = Square Enix
|publisher        = [[Square Enix]]
|publisher        = [[Square Enix]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
|wikipedia        = [http://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
<!-- General props -->
|sw-rendering-only = 1
|keyboard          = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|mouse            = 1
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|widescreenpatch  = 1
|au_rating        = M
|au_rating_text    = Moderate Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Mild Language, Use of Tobacco, Violence
|na_rating_text    = Mild Language, Use of Tobacco, Violence
|na_rating        = T
|japan_rating      = B
|japan_rating      = B
|keyboard          = 1
<!-- NTSC-U props -->
|italian          = SLES-54185
|italian          = SLES-54185
|spanish          = SLES-54185
|spanish          = SLES-54185
|french            = SLES-54185
|french            = SLES-54185
|german            = SLES-54185
|german            = SLES-54185
|japanese          = SCAJ-20169 & SLPM-66271
|japanese          = SCAJ-20169 & SLPM-66271 & SLPM-66629
|english          = SLES-54185 & SLUS-21419
|english          = SLES-54185 & SLUS-21419 & SLUS-21419GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-54185
|serialsPAL        = SLES-54185
|CRCsPAL          = 33F7D21A
|CRCsPAL          = 33F7D21A
|releasedatePAL    = November 17, 2006<br />November 2006
|releasedatePAL    = November 17, 2006<br />November 2006 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66271<br />SLPM-66629 <small>(Ultimate Hits)</small><br />SCAJ-20169
|serialsNTSCJ      = SLPM-66271<br />SLPM-66629 <small>(Ultimate Hits)</small><br />SCAJ-20169<br />SLPM-68016 <small>(Beta Version)</small>
|CRCsNTSCJ        = AFAC88EF
|CRCsNTSCJ        = AFAC88EF
|releasedateNTSCJ  = January 26, 2006<br />September 4, 2008 <small>(Ultimate Hits)</small>
|releasedateNTSCJ  = January 26, 2006<br />September 4, 2008 <small>(Ultimate Hits)</small>
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=16 12 2012 1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed., Textures have some flickering glitches and other minor issues.
|Comments=Runs near full speed. Textures have some flickering glitches and other minor issues.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=git 05 06 2014 1.3.0
|Revision=1.3.0 (git 05-Jun-2014)
|Graphics=GSdx MSVC 18.00, SSE41
|Graphics=GSdx SSE4
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad (0) 0.11.0
* LilyPad 0.11.0
|Comments=Playable & looking good in software mode... hardware mode is borking some lighting effects..., Status
|Comments=Playable & looking good in software mode... hardware mode has some broken light effects...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=Intel Core-i5 3570k @ 4.4ghz
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=nVidia GTX680 FTW+ (factory overclocked)
|GPU=NVIDIA GeForce GTX 680 FTW+
|Revision=May 13th 2014 GIT
|Revision=1.3.0 (git 13-May-2014)
|Graphics= GSDX-AVX
<spoiler show="Settings" hide="Hide">
|Sound=SPU2-X 2.0
* '''Speedhacks:'''
|Comments=
** EE Cyclerate: 2
** VU Cycle Stealing: 1~2
** INTC Sync Hack: ✓
** mVU Flag Hack: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx AVX
|Sound=
* SPU2-X 2.0
* ?
|Comments=Setting EE Cyclerate to 3 causes echos in FMVs.
|Tester=Hellbringer616
|Tester=Hellbringer616
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows XP SP3
|OS=Windows XP SP3
|CPU=Intel Core 2 Quad Q9650 @ 3.0 GHz
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz
|GPU=nVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=1.5.0-dev-20160126
|Revision=v1.5.0 (dev-214/218 ?)
|Graphics=GSDx32-SSE4 20160126 & GSDx32-SSE4-r4734m-FF7_DoC
<spoiler show="Settings" hide="Hide">
|Sound=SPU2-X 20150912
* EE/IOP:
|Comments=With official GSDx32-plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Interlacing=None, Custom resolution: 1920x1080, BF=Forced, Logarithmic Z=ON, 8-bit=ON, AC=ON.
** EmotionEngine: Recompiler
** IOP: Recompiler
** Clamping mode: Normal
** Round mode: Chop / Zero
* VUs:
** VU0: microVU
** VU1: microVU
** Clamping mode: Normal
** Round mode: None
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 2
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures: Enabled
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Logarithmic Z: Enabled
* Alpha Correction: Enabled
</spoiler>
|Sound=SPU2-X (2015-09-12)
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Tester=Titus03
|Tester=Titus03
}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Professional x64
|CPU=i7 4790K @ 4GHz
|GPU=GTX 770
|Revision=1.5.0-dev2448-gd09737dbb
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Runs good in Hardware mode but when using '''High''' Internal Resolution (X6 or more) some scenes and places causes the frame rate to drop 30%~70% + some echo in the sound when viewing FMV.
|Tester=HimaOuji
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''ダージュ オブ ケルベロス -ファイナルファンタジーVII-''' (SLPM-66271), '''Ultimate Hits DIRGE of CERBERUS -FINAL FANTASY VII- INTERNATIONAL''' (SLPM-66629)
* Original names: '''ダージュ オブ ケルベロス -ファイナルファンタジーVII-''' (SLPM-66271), '''ダージュ オブ ケルベロス -ファイナルファンタジーVII- インターナショナル''' (SLPM-66629)
* Also known as '''Dirge of Cerberus: Final Fantasy VII International''' (JP)
* Also known as '''Dirge of Cerberus: Final Fantasy VII International''' (JP)
* Some users have reported that sometimes their USA- / PAL-BIOSes may have been dumped as Japanese BIOSes. This game has no language-selection, so with those BIOS-dumps, the in-game language (most of the texts) will be Japanese, no matter if user has selected "English" or other language from the BIOS itself. More information is needed on this matter.
* This game uses the BIOS to detect widescreen and language settings. All versions of the game will default to Japanese unless full boot is used so that the game can detect the language selected in the BIOS.


==Speedhacks/Settings==
* '''EE CycleRate:(2)''' Moderate to good speed up, Setting to 3 causes echo in FMV's
* '''VU Cycle Stealing:''' Moderate speed up when set to 1 or 2, not fully tested
* '''INTC Sync Hack:''' Small speed up
* '''mVU Flag Hack''' Small speed up
* '''Idle Loop Fast Forward:''' Small speed up
* '''MTVU:''' Moderate speed up on tricore or higher


==Known Issues==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Bad Post Processing
|IssueName=Bad Post Processing
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
|Description=Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
|Workaround=Use software mode or custom plugin.
|Workaround=Has been fixed as of git build v1.5.0-dev-1285 from September 17th, 2016. For older versions go to Config > Video (GS) > Plugin Settings, and set the Renderer to any of the software renderers.
}}
}}


Line 146: Line 200:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=FMVs may not display correctly during playback.
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
|Workaround=Use manual gamefix "Switch to GSdx Software rendering when an FMV plays".
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
}}
}}


{{Issue
{{Issue
|IssueName=Laggy FMV-playback
|IssueName= missing effect.
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=FMVs may have constant sound-lagging.
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding materia whose shining effect is rendered as black.
|Workaround=If you don't have a very modern CPU, you can make the the FMV-playback slower (between 40–50 FPS (Tested on PAL-version)) by lowering / increasing EE CycleRate or lowering VU Cycle Stealing. (As a side-effect, gameplay will slow down, though.) Strangely, that will remove lagging, at least the worst of it.
|Workaround=Switch to software mode by pressing F9
}}
}}


==The gallery==
 
<gallery>
== Gameplay Screenshots ==
File:Dirge_of_Cerberus_Final_Fantasy_VII_Forum_1.jpg|Dirge of Cerberus: Final Fantasy VII (SLES 54185)
<gallery widths="175px" heights="100px">
File:Dirge_of_Cerberus_Final_Fantasy_VII_Forum_2.jpg|Dirge of Cerberus: Final Fantasy VII (SLPM 66271)
Dirge_of_Cerberus_Final_Fantasy_VII_Forum_1.jpg
File:Dirge_of_Cerberus_Final_Fantasy_VII_Forum_3.jpg|Dirge of Cerberus: Final Fantasy VII (SLPM 66271)
Dirge_of_Cerberus_Final_Fantasy_VII_Forum_2.jpg
Dirge_of_Cerberus_Final_Fantasy_VII_Forum_3.jpg
</gallery>
</gallery>


{{Final Fantasy series}}
{{Final Fantasy series}}

Revision as of 18:40, 2 September 2019

Dirge of Cerberus: Final Fantasy VII

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Use of Tobacco, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: M (Moderate Violence)
Game supports USB keyboard
Game supports USB mouse
Widescreen patch available
Languages supported:
English: SLES-54185 & SLUS-21419 & SLUS-21419GH
Japanese: SCAJ-20169 & SLPM-66271 & SLPM-66629
German: SLES-54185
French: SLES-54185
Spanish: SLES-54185
Italian: SLES-54185
Region NTSC-U:
Serial numbers: SLUS-21419
SLUS-21419GH (Greatest Hits)
Release date: August 15, 2006
2007 (Greatest Hits)
CRCs: 44A5FA15
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54185
Release date: November 17, 2006
November 2006 (Australia)
CRCs: 33F7D21A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66271
SLPM-66629 (Ultimate Hits)
SCAJ-20169
SLPM-68016 (Beta Version)
Release date: January 26, 2006
September 4, 2008 (Ultimate Hits)
CRCs: AFAC88EF
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic57/100
Game description: A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world. Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed. Textures have some flickering glitches and other minor issues.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.3.0 (git 05-Jun-2014) GSdx SSE4
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Playable & looking good in software mode... hardware mode has some broken light effects...
NTSC-U Windows 7 x64
  • Intel Core i5-3570K @ 4.40 GHz
  • NVIDIA GeForce GTX 680 FTW+
1.3.0 (git 13-May-2014)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 2
    • VU Cycle Stealing: 1~2
    • INTC Sync Hack: ✓
    • mVU Flag Hack: ✓
    • Idle Loop Fast Forward: ✓
    • MTVU: ✓

</spoiler>

GSdx AVX
  • SPU2-X 2.0
  • ?
Setting EE Cyclerate to 3 causes echos in FMVs. Hellbringer616
PAL Windows XP SP3
  • Intel Core2 Quad Q9650 @ 3.00 GHz
  • NVIDIA GeForce GTX 560
v1.5.0 (dev-214/218 ?)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • EmotionEngine: Recompiler
    • IOP: Recompiler
    • Clamping mode: Normal
    • Round mode: Chop / Zero
  • VUs:
    • VU0: microVU
    • VU1: microVU
    • Clamping mode: Normal
    • Round mode: None
  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 2
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D9 (Hardware)
  • Interlacing: None
  • Allow 8-Bit Textures: Enabled
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (Forced)
  • Logarithmic Z: Enabled
  • Alpha Correction: Enabled

</spoiler>

SPU2-X (2015-09-12) With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected. Titus03
PAL Windows 7 Professional x64
  • i7 4790K @ 4GHz
  • GTX 770
1.5.0-dev2448-gd09737dbb GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Runs good in Hardware mode but when using High Internal Resolution (X6 or more) some scenes and places causes the frame rate to drop 30%~70% + some echo in the sound when viewing FMV. HimaOuji


Trivia

  • Original names: ダージュ オブ ケルベロス -ファイナルファンタジーVII- (SLPM-66271), ダージュ オブ ケルベロス -ファイナルファンタジーVII- インターナショナル (SLPM-66629)
  • Also known as Dirge of Cerberus: Final Fantasy VII International (JP)
  • This game uses the BIOS to detect widescreen and language settings. All versions of the game will default to Japanese unless full boot is used so that the game can detect the language selected in the BIOS.


Known Issues

Bad Post Processing

  • Status: Fixed
  • Type: Serious
  • Description: Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
  • Workaround: Has been fixed as of git build v1.5.0-dev-1285 from September 17th, 2016. For older versions go to Config > Video (GS) > Plugin Settings, and set the Renderer to any of the software renderers.

Bad FMV-playback

  • Status: Active
  • Type: Serious
  • Description: FMVs may not display correctly during playback when using any of the hardware renderers.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.


missing effect.

  • Status: Active
  • Type: Minor
  • Description: In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding materia whose shining effect is rendered as black.
  • Workaround: Switch to software mode by pressing F9


Gameplay Screenshots


Public compatibility forum links