Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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Revision as of 06:25, 20 February 2015

Dirge of Cerberus: Final Fantasy VII

Region NTSC-U:
Serial numbers: SLUS-21419
Release date: August 15, 2006
CRCs: 44A5FA15
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54185
Release date: November 17, 2006
CRCs: 33F7D21A
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66271
SCAJ-20169
SLPM-66629 International (Ultimate Hits)
Release date: January 26, 2006
September 4, 2008 (International)
CRCs: AFAC88EF
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action RPG/Third Person Shooter
Wikipedia: Link
Game review links: Metacritic
Game review score: 51/100


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs near full speed., Textures have some flickering glitches and other minor issues.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
git 05 06 2014 1.3.0 GSdx MSVC 18.00, SSE41
  • SPU2-X 2.0.0
  • LilyPad (0) 0.11.0
Playable & looking good in software mode... hardware mode is borking some lighting effects..., Status
NTSC-U Windows 7 x64
  • Intel Core-i5 3570k @ 4.4ghz
  • nVidia GTX680 FTW+ (factory overclocked)
May 13th 2014 GIT GSDX-AVX SPU2-X 2.0 Hellbringer616



Speedhacks/Settings

  • EE CycleRate:(2) Moderate to good speed up, Setting to 3 causes echo in FMV's
  • VU Cycle Stealing: Moderate speed up when set to 1 or 2, not fully tested
  • INTC Sync Hack: Small speed up
  • mVU Flag Hack Small speed up
  • Idle Loop Fast Forward: Small speed up
  • MTVU: Moderate speed up on tricore or higher

Known Issues

Bad Post Processing

  • Status: Active
  • Type: Serious
  • Description: Throughout the game the post processing effects are broken on half of the screen causing graphical bugs
  • Workaround: Use software mode

The gallery

Public compatibility forum links