Digimon World 4: Difference between revisions

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(I tested the game and find the best solution for a low end machine. like mine)
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|releasedatePAL    = September 2, 2005
|releasedatePAL    = September 2, 2005
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 64: Line 64:
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=
|Region=
*NTSC-U
NTSC-U
|OS=Windows 10 x64
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
Line 74: Line 73:
|Revision=
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
*1.5.0 (dev-2174-g9c8a48f38)
*1.7.0 (dev-93-ge2c472baa)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
* Other hacks : Enabled
* Other hacks : Checked
* VU hacks :
* VU hacks :
** mVU - Enable
** mVU - Checked
** mtVU - Disable
** mtVU - Unchecked
</spoiler>
*v1.7.0 (dev-138-gd1af8cd80)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
** VU Cycle Stealing: 1
* Other hacks :
** INTC: Unchecked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Unchecked
</spoiler>
</spoiler>
|Graphics=GSDX32-SSE2
|Graphics=
GSDX32-SSE2
*v1.5 2174
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** All checkbox disable (OPTIONAL)
** All checkbox disable
**Resolution : Native (OPTIONAL)
**Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF (OPTIONAL)
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : PARTIAL(RECOMMENDED)
** CRC HACK LEVEL : PARTIAL
* Shader Configuration (OPTIONAL)
* Shader Configuration
** All checkbox : Disable.
** All checkbox : Disable.
</spoiler>
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Interlacing : None
* T. Filtering : Bilinear (PS2)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF/None
** HW HACKS
*** Depth : Checked
*** Safe Features : Checked
*** Texture Invalidation : Checked
* Shader Configuration
** Texture Filtering : Checked
** FXAA : Unchecked
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
|Comments= Playing on a Low end notebook this Test configuration is for performance over graphical quality. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
*OPTIONAL*
Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console.
Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console.
*NOTE*
*NOTE*
Playing with 2 players doesn't impact in the performance at all.  
Playing with 2 players doesn't impact in the performance at all.
You might suffer from a sightly frame rate drops when too many enemies/npcs are gathered in the screen/around. Most of time Unnoticeable.
*V1.5 2174*
 
You might suffer from a sightly frame rate drops when too many NPCs are gathered in the screen/around. Most of time Unnoticeable.
*V1.7 138*
It's a better version which gives more options to screen off heavy loads. No FPS drops at ALL even if you are surrounded by NPCs.
|Tester=Catlovus20
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Manjaro (w/ 5.8.6-1 kernel)
|CPU=?
|CPU=Intel Core i7-4790K @ 4.4GHz
|GPU=?
|GPU=Nvidia GeForce GTX 960 (2GB)
|Revision=?
|Revision=v1.7.0-dev-296-gad1cdc912
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
*EE/IOP
|Comments=?
** EE : Recompiler
|Tester=?
** IOP : Interpreter 
** EE/FPU Round & Clamping : Chop/Zero & Full
*VUs
** VU0 & VU1 : MicroVU Recompiler
** Round & Clamping : Chop/Zero & Extra + Preserve Sign
*GS
** Default
* Speedhacks & Game Fixes
** All Speedhacks enabled, except MTVU
** EE Cyclerate : 130%
** Only Automatic Game Fixes enabled
</spoiler>
|Graphics=GSdx (GCC 10.2.0 AVX2/AVX2) 1.2.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
* Interlacing : Automatic
* T. Filtering : Bilinear (PS2)
* Renderer: OpenGL (Hardware)
** Resolution : 3x Native
** Anisotropic Filtering : OFF
** Dithering : OFF 
** Mipmapping : Automatic
** CRC : Automatic
** DATE : Fast
** Blending : Basic
** No HW Hacks/User Hacks
* Default Widescreen Patches enabled
</spoiler>
|Sound=
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 20200918211004 2.0.0 [libonepad]
|Comments= Played only single player mode up up Fortress in the first world. Set IOP to Interpreter mode and EE to 130% Overclock to get rid of stuttering. All Speedhacks, besides MTVU and EE Cycle Skipping are enabled. With fast CDVD enabled, game will load slightly faster. But when disabling framerate or enabling TURBO, load times are nearly instantaneous. GS resolution set at 3X Native and dithering turned off.
|Tester=Sensu
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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