Digimon World 4: Difference between revisions

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|image            = Digimon_World_4.jpg
|image            = Digimon_World_4.jpg
|caption          =
|caption          =
|developer        = Bandai
|developer        = [[Bandai|BEC]]
|publisher        = [[Bandai]] (JP, US), [[Atari]] (EU)
|publisher        = [[Bandai]] (JP, US), [[Atari]] (EU)
|genre            = RPG
|genre            = RPG
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|german            = SLES-53405
|german            = SLES-53405
|english          = SLES-53405 & SLUS-20836
|english          = SLES-53405 & SLUS-20836
|japanese          = SLPS-25453
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|releasedatePAL    = September 2, 2005
|releasedatePAL    = September 2, 2005
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Runs above full speed., VU1 must be in SuperVU mode or game will hang after some reads before intro screen.
|Comments=Runs above full speed., VU1 must be in SuperVU mode or game will hang after some reads before intro screen.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=
NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
* Other hacks : Checked
* VU hacks :
** mVU - Checked
** mtVU - Unchecked
</spoiler>
*v1.7.0 (dev-138-gd1af8cd80)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
** VU Cycle Stealing: 1
* Other hacks :
** INTC: Unchecked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Unchecked
</spoiler>
|Graphics=
GSDX32-SSE2
*v1.5 2174
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** All checkbox disable
**Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : PARTIAL
* Shader Configuration
** All checkbox : Disable.
</spoiler>
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Interlacing : None
* T. Filtering : Bilinear (PS2)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF/None
** HW HACKS
*** Depth : Checked
*** Safe Features : Checked
*** Texture Invalidation : Checked
* Shader Configuration
** Texture Filtering : Checked
** FXAA : Unchecked
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook this Test configuration is for performance over graphical quality. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console.
*NOTE*
Playing with 2 players doesn't impact in the performance at all.
*V1.5 2174*
You might suffer from a sightly frame rate drops when too many NPCs are gathered in the screen/around. Most of time Unnoticeable.
*V1.7 138*
It's a better version which gives more options to screen off heavy loads. No FPS drops at ALL even if you are surrounded by NPCs.
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Manjaro (w/ 5.8.6-1 kernel)
|CPU=?
|CPU=Intel Core i7-4790K @ 4.4GHz
|GPU=?
|GPU=Nvidia GeForce GTX 960 (2GB)
|Revision=?
|Revision=v1.7.0-dev-296-gad1cdc912
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
*EE/IOP
|Comments=?
** EE : Recompiler
|Tester=?
** IOP : Interpreter 
** EE/FPU Round & Clamping : Chop/Zero & Full
*VUs
** VU0 & VU1 : MicroVU Recompiler
** Round & Clamping : Chop/Zero & Extra + Preserve Sign
*GS
** Default
* Speedhacks & Game Fixes
** All Speedhacks enabled, except MTVU
** EE Cyclerate : 130%
** Only Automatic Game Fixes enabled
</spoiler>
|Graphics=GSdx (GCC 10.2.0 AVX2/AVX2) 1.2.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
* Interlacing : Automatic
* T. Filtering : Bilinear (PS2)
* Renderer: OpenGL (Hardware)
** Resolution : 3x Native
** Anisotropic Filtering : OFF
** Dithering : OFF 
** Mipmapping : Automatic
** CRC : Automatic
** DATE : Fast
** Blending : Basic
** No HW Hacks/User Hacks
* Default Widescreen Patches enabled
</spoiler>
|Sound=
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 20200918211004 2.0.0 [libonepad]
|Comments= Played only single player mode up up Fortress in the first world. Set IOP to Interpreter mode and EE to 130% Overclock to get rid of stuttering. All Speedhacks, besides MTVU and EE Cycle Skipping are enabled. With fast CDVD enabled, game will load slightly faster. But when disabling framerate or enabling TURBO, load times are nearly instantaneous. GS resolution set at 3X Native and dithering turned off.
|Tester=Sensu
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
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* Also known as '''Digimon World X''' (JP)
* Also known as '''Digimon World X''' (JP)


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName= MTVU Hack
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description= When the 'MTVU Hack' speedhack is enabled, the game will get stuck on a black screen while booting.
|Workaround=
|Workaround= Don't use MTVU Hack.
}}
}}
-->
 


[[Category:temp Navbox required]]
[[Category:temp Navbox required]]
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Digimon-World-4-SLUS-20836-U--30209 Digimon World 4 (SLUS 20836) (U)]}}
*[http://forums.pcsx2.net/Thread-Digimon-World-4-SLUS-20836-U--30209 Digimon World 4 (SLUS 20836) (U)]}}
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