Digimon World 4: Difference between revisions
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Updating my test configuration: added new configuration version (1.7. 138) + details and info Reviewed/Fixes.
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Catlovus20 (talk | contribs) m (Updating my test configuration: added new configuration version (1.7. 138) + details and info Reviewed/Fixes.) |
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|Revision= | |Revision= | ||
*1.5.0 (dev-2174-g9c8a48f38) | *1.5.0 (dev-2174-g9c8a48f38) | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
* Other hacks : | * Other hacks : Checked | ||
* VU hacks : | * VU hacks : | ||
** mVU - | ** mVU - Checked | ||
** mtVU - | ** mtVU - Unchecked | ||
</spoiler> | </spoiler> | ||
|Graphics=GSDX32-SSE2 | *v1.7.0 (dev-138-gd1af8cd80) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: -1 | |||
** VU Cycle Stealing: 1 | |||
* Other hacks : | |||
** INTC: Unchecked | |||
** LOOP: Checked | |||
* VU hacks: | |||
** mVU: Checked | |||
** mtVU: Unchecked | |||
</spoiler> | |||
|Graphics= | |||
GSDX32-SSE2 | |||
*v1.5 2174 | |||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: Direct3Dx11 (Hardware) | * Renderer: Direct3Dx11 (Hardware) | ||
** All checkbox disable | ** All checkbox disable | ||
**Resolution : Native | **Resolution : Native | ||
** Anisotropic Filtering and Mipmapping : OFF | ** Anisotropic Filtering and Mipmapping : OFF | ||
** CRC HACK LEVEL : PARTIAL | ** CRC HACK LEVEL : PARTIAL | ||
* Shader Configuration | * Shader Configuration | ||
** All checkbox : Disable. | ** All checkbox : Disable. | ||
</spoiler> | |||
GSDX32-SSE4 | |||
*v1.7.0 138 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Interlacing : None | |||
* T. Filtering : Bilinear (PS2) | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC : Automatic | |||
** DATE and Blending : OFF/None | |||
** HW HACKS | |||
*** Depth : Checked | |||
*** Safe Features : Checked | |||
*** Texture Invalidation : Checked | |||
* Shader Configuration | |||
** Texture Filtering : Checked | |||
** FXAA : Unchecked | |||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found. | |Comments= Playing on a Low end notebook this Test configuration is for performance over graphical quality. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found. | ||
Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console. | Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console. | ||
*NOTE* | *NOTE* | ||
Playing with 2 players doesn't impact in the performance at all. | Playing with 2 players doesn't impact in the performance at all. | ||
You might suffer from a sightly frame rate drops when too many | *V1.5 2174* | ||
You might suffer from a sightly frame rate drops when too many NPCs are gathered in the screen/around. Most of time Unnoticeable. | |||
*V1.7 138* | |||
It's a better version which gives more options to screen off heavy loads. No FPS drops at ALL even if you are surrounded by NPCs. | |||
|Tester=Catlovus20 | |Tester=Catlovus20 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||