Digimon World 4: Difference between revisions

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m (Updating my test configuration: added new configuration version (1.7. 138) + details and info Reviewed/Fixes.)
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Manjaro (w/ 5.8.6-1 kernel)
|CPU=?
|CPU=Intel Core i7-4790K @ 4.4GHz
|GPU=?
|GPU=Nvidia GeForce GTX 960
|Revision=?
|Revision=v1.7.0-dev-296-gad1cdc912
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
*EE/IOP
|Comments=?
** EE : Recompiler
|Tester=?
** IOP : Interpreter 
** EE/FPU Round & Clamping : Chop/Zero & Full
*VUs
** VU0 & VU1 : MicroVU Recompiler
** Round & Clamping : Chop/Zero & Extra + Preserve Sign
*GS
** Default
* Speedhacks & Game Fixes
** All Speedhacks enabled, except MTVU
** EE Cyclerate : 130%
** Only Automatic Game Fixes enabled
</spoiler>
|Graphics=GSdx (GCC 10.2.0 AVX2/AVX2) 1.2.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
* Interlacing : Automatic
* T. Filtering : Bilinear (PS2)
* Renderer: OpenGL (Hardware)
** Resolution : 3x Native
** Anisotropic Filtering : OFF
** Dithering : OFF 
** Mipmapping : Automatic
** CRC : Automatic
** DATE : Fast
** Blending : Basic
** No HW Hacks/User Hacks
* Default Widescreen Patches enabled
</spoiler>
|Sound=
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 20200918211004 2.0.0 [libonepad]
|Comments= Played only single player mode up up Fortress in the first world. Set IOP to Interpreter mode and EE to 130% Overclock to get rid of stuttering. All Speedhacks, besides MTVU and EE Cycle Skipping are enabled. With fast CDVD enabled, game will load slightly faster. But when disabling framerate or enabling TURBO, load times are nearly instantaneous. GS resolution set at 3X Native and dithering turned off.
|Tester=Sensu
}}
}}
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{{TestingFooter}}
-->




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