Devil May Cry 3: Special Edition: Difference between revisions

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===Graphic Bugs===
===Graphic Bugs===
Bad post-processing causes blurring and bad colors.
Bad post-processing causes blurring and bad colors.
* Solution: Use Software Mode (F9) or a revision of GSdx r4787 or newer. May also need '''Offset Hack''' enabled in GSdx.
* Solution: Use Software Mode (F9) or a revision of GSdx r4787 or newer. May also need '''Offset Hack''' enabled in GSdx. Note: Using the DX9 version of GSDX also seems to fix this issue on later revisions.





Revision as of 04:39, 19 February 2013

Devil May Cry 3: Special Edition

North American box art for Devil May Cry 3:Dante's Awakening (Special Edition)
Region NTSC-U:
Serial numbers: SLUS-21361
Release date: 01/24/06
CRCs: 25FC361B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54186
Release date: 09/29/06
CRCs: 18C9343F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66160
Release date: 02/23/06
CRCs: 79C952B0
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Genre: Action
Wikipedia: Wikipedia.org
Game review links: Gamespot.com
Game review score: 88/100 (GameRankings)
Game description: Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: 2.0.0
Pad plugin is LilyPad: r4510
BIOS version: USA v02.00

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments: 50-60/60FPS, fine with 2x native res.

Known Issues:

Graphic Bugs

Bad post-processing causes blurring and bad colors.

  • Solution: Use Software Mode (F9) or a revision of GSdx r4787 or newer. May also need Offset Hack enabled in GSdx. Note: Using the DX9 version of GSDX also seems to fix this issue on later revisions.


Mission 18

Can't enter some doors in Mission 18

  • Solution: Set the EE Round Mode to "Nearest"