Devil May Cry 3: Dante's Awakening
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.6/10, Metacritic: 84/100, Eurogamer: 8/10
Game description: Devil May Cry 3 reintroduces the mysterious hero, Dante, in a new game featuring a new storyline, more weapons, and intense action. Set before the original Devil May Cry, the game follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own range of gameplay features, and you can choose to power up your favorite style for increased special attack abilities.
Devil May Cry 3: Dante's Awakening, is an action-adventure hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante. It retains elements from the two previous games, expanding its combat system with a number of fighting styles. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 | GSDX r4600 |
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BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res. | Machina |
NTSC-J | Windows |
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1.1.0 r5480 | GSdx 5442 SSE41 |
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Runs at 200% speed. | |
NTSC-U | Windows |
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1.1.0 r5604 | GSdx 5580 SSE41 |
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Runs at 200% speed. | |
NTSC-U | Windows 10 |
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1.7.0 (dev 1187) | GSdx32-AVX2 1.2.0 (default 1.7) |
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Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdowns in menus the higher you go. | Nyahello |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: デビル メイ クライ 3 (SLPM-65880), 데빌 메이 크라이 3 (SLKA-25265)
Known Issues
Graphic Bugs
- Status: Active
- Type: Minor
- Description: When using Upscaling bad post-processing causes blurring and bad colors.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Merge Sprite" and set Half-pixel Offset to "Special (Texture)", set Round Sprite to Full and Set Texture Offsets to X:20 Y:20.
Alternatively, use Software mode. (F9)
Fixed Issues
- Status: Fixed
- Type: Minor
- Description: When pausing the game a red filter effect is missing
- Workaround: Update to the latest nightly version of PCSX2.
Mission 18
- Status: Fixed
- Type: Major
- Description: can't enter some doors in Mission 18
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Devil May Cry 3: Dante's Awakening (SLES 53038)