Devil May Cry 3: Dante's Awakening: Difference between revisions

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|Sound=*Default (core 1.7)
|Sound=*Default (core 1.7)
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio.
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode with AMD GPU.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
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