Devil May Cry 3: Dante's Awakening: Difference between revisions

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|gameinfo          = Devil May Cry 3 reintroduces the mysterious hero, Dante, in a new game featuring a new storyline, more weapons, and intense action. Set before the original Devil May Cry, the game follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own range of gameplay features, and you can choose to power up your favorite style for increased special attack abilities.<br />
|gameinfo          = Devil May Cry 3 reintroduces the mysterious hero, Dante, in a new game featuring a new storyline, more weapons, and intense action. Set before the original Devil May Cry, the game follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own range of gameplay features, and you can choose to power up your favorite style for increased special attack abilities.<br />
Devil May Cry 3: Dante's Awakening, is an action-adventure hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante. It retains elements from the two previous games, expanding its combat system with a number of fighting styles. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.
Devil May Cry 3: Dante's Awakening, is an action-adventure hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante. It retains elements from the two previous games, expanding its combat system with a number of fighting styles. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.
|wikipedia        = [http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920607-devil-may-cry-3-dantes-awakening Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920607-devil-may-cry-3-dantes-awakening Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/devil-may-cry-3-dantes-awakening IGN]|9.6}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry-3-dantes-awakening Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/devil-may-cry-3-dantes-awakening IGN]|9.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/devil-may-cry-3-dantes-awakening Metacritic]|84/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_devilmaycry3_ps2 Eurogamer]|8/10}}
|gpu-intensive    = 1
|cpu-intensive    = 1
|eu_rating        = 16+
|eu_rating        = 16+
|au_rating        = MA
|au_rating        = MA
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)  
|Revision=1.7.0 (dev 1187)  
<spoiler show="Settings" hide="Hide">
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*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
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|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<!--
*Software rendering mode
*Software rendering mode
</spoiler>
-->
|Sound=*Default (core 1.7)
|Sound=*Default (core 1.7)
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode with AMD GPU.
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdowns in menus the higher you go.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''デビル メイ クライ 3''' (SLPM-65880), '''데빌 메이 크라이 3''' (SLKA-25265)
* Original names: '''デビル メイ クライ 3''' (SLPM-65880), '''데빌 메이 크라이 3''' (SLKA-25265)


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Graphic Bugs
|IssueName=Graphic Bugs
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing Effects In menu
|IssueName=Missing Effects In menu
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When pausing the game in a red filter effect is missing
|Description=When pausing the game a red filter effect is missing
|Workaround=Use Software Mode (F9)
|Workaround=Fixed on Nightly Builds.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Mission 18
|IssueName=Mission 18
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Setting added to gamedb automatic fixes.
Setting added to gamedb automatic fixes.
}}
}}


==The gallery==
==The gallery==
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File:Devil_May_Cry_3_Dantes_Awakening_Forum_1.jpg|Devil May Cry 3: Dante's Awakening (SLES 53038)
File:Devil_May_Cry_3_Dantes_Awakening_Forum_1.jpg|Devil May Cry 3: Dante's Awakening (SLES 53038)
</gallery>
</gallery>


{{Devil May Cry series}}
{{Devil May Cry series}}
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