Devil May Cry 3: Dante's Awakening: Difference between revisions

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|wikipedia        = [http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920607-devil-may-cry-3-dantes-awakening Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920607-devil-may-cry-3-dantes-awakening Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/devil-may-cry-3-dantes-awakening IGN]|9.6}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry-3-dantes-awakening Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/02/26/devil-may-cry-3-dantes-awakening IGN]|9.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry-3-dantes-awakening Metacritic]|84/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_devilmaycry3_ps2 Eurogamer]|8/10}}
|gpu-intensive    = 1
|cpu-intensive    = 1
|eu_rating        = 16+
|eu_rating        = 16+
|au_rating        = MA
|au_rating        = MA
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|serialsNTSCJ      = SLPM-65880<br />SLKA-25265<br />SLPM-60251 <small>(Trial Version)</small>
|serialsNTSCJ      = SLPM-65880<br />SLKA-25265<br />SLPM-60251 <small>(Trial Version)</small>
|CRCsNTSCJ        = 7F3DDEAB
|CRCsNTSCJ        = 7F3DDEAB
|releasedateNTSCJ  = February 17, 2005<br />October 4, 2007 <small>(BigHit Series)</small>
|releasedateNTSCJ  = February 17, 2005<br />October 4, 2007 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode
</spoiler>
|Sound=*Default (core 1.7)
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdowns in menus the higher you go.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''デビル メイ クライ 3''' (SLPM-65880), '''데빌 메이 크라이 3''' (SLKA-25265)
* Original names: '''デビル メイ クライ 3''' (SLPM-65880), '''데빌 메이 크라이 3''' (SLKA-25265)


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Graphic Bugs
|IssueName=Graphic Bugs
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Bad post-processing causes blurring and bad colors.
|Description=When using Upscaling bad post-processing causes blurring and bad colors.
|Workaround=Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need '''Offset Hack''' enabled in GSdx.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Merge Sprite" and set Half-pixel Offset to "Special (Texture)", set Round Sprite to Full and Set Texture Offsets to X:20 Y:20.
Alternatively, use Software mode. (F9)
}}
{{Issue
|IssueName=Missing Effects In menu
|IsFixed=0
|IssueLevel=0
|Description=When pausing the game in a red filter effect is missing
|Workaround=Use Software Mode (F9)  
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Mission 18
|IssueName=Mission 18
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Can't enter some doors in Mission 18
|Description=can't enter some doors in Mission 18
|Workaround=Set the '''EE Round Mode''' to "Nearest"
|Workaround=Set the '''EE Round Mode''' to "Nearest"
Setting added to gamedb automatic fixes.
}}
}}


==The gallery==
==The gallery==
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File:Devil_May_Cry_3_Dantes_Awakening_Forum_1.jpg|Devil May Cry 3: Dante's Awakening (SLES 53038)
File:Devil_May_Cry_3_Dantes_Awakening_Forum_1.jpg|Devil May Cry 3: Dante's Awakening (SLES 53038)
</gallery>
</gallery>


{{Devil May Cry series}}
{{Devil May Cry series}}

Revision as of 16:44, 6 November 2021

Devil May Cry 3: Dante's Awakening

Devil May Cry 3 Boxart
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Suggestive Themes, Violence)
PEGI rating: 16+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLES-53038 & SLUS-20964
Japanese: SLUS-20964 & SLPM-65880
German: SLES-53038
French: SLES-53038
Spanish: SLES-53038
Italian: SLES-53038
Korean: SLUS-20964 & SLKA-25265
Region NTSC-U:
Serial numbers: SLUS-20964
Release date: March 1, 2005
CRCs: 0BED0AF9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53038
Release date: March 22, 2005 (Australia)
March 24, 2005
CRCs: 7ADCB24A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65880
SLKA-25265
SLPM-60251 (Trial Version)
Release date: February 17, 2005
October 4, 2007 (BigHit Series, Korea)
CRCs: 7F3DDEAB
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.6/10, Metacritic84/100, Eurogamer8/10
Game description: Devil May Cry 3 reintroduces the mysterious hero, Dante, in a new game featuring a new storyline, more weapons, and intense action. Set before the original Devil May Cry, the game follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own range of gameplay features, and you can choose to power up your favorite style for increased special attack abilities.
Devil May Cry 3: Dante's Awakening, is an action-adventure hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante. It retains elements from the two previous games, expanding its combat system with a number of fighting styles. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSDX r4600
  • SPU2-X 2.0.0
  • Lilypad r4510
BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack., 50-60/60FPS, fine with 2x native res. Machina
NTSC-J Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5604 GSdx 5580 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.7.0 (dev 1187)

<spoiler show="Settings" hide="Hide">

  • Speedhacks: preset 3

</spoiler>

GSdx32-AVX2 1.2.0 (default 1.7)

<spoiler show="Settings" hide="Hide">

  • Software rendering mode

</spoiler>

  • Default (core 1.7)
Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdowns in menus the higher you go. Nyahello



Trivia

  • Original names: デビル メイ クライ 3 (SLPM-65880), 데빌 메이 크라이 3 (SLKA-25265)


Known Issues

Graphic Bugs

  • Status: Active
  • Type: Minor
  • Description: When using Upscaling bad post-processing causes blurring and bad colors.
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Merge Sprite" and set Half-pixel Offset to "Special (Texture)", set Round Sprite to Full and Set Texture Offsets to X:20 Y:20.

Alternatively, use Software mode. (F9)

Missing Effects In menu

  • Status: Active
  • Type: Minor
  • Description: When pausing the game in a red filter effect is missing
  • Workaround: Use Software Mode (F9)


Fixed Issues

Mission 18

  • Status: Fixed
  • Type: Serious
  • Description: can't enter some doors in Mission 18
  • Workaround: Set the EE Round Mode to "Nearest"

Setting added to gamedb automatic fixes.


The gallery


Public compatibility forum links