Devil May Cry 2: Difference between revisions

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*latency: 3ms
*latency: 3ms
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|Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some UV alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. I had some disk usage spikes that caused short freezes occasionally, solved the issue by moving the game from an HDD to an SSD. Using RTSS framelimiter this game flatlines on frametime/framerate with very rare tiny bumps that arent noticeable while playing.
|Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some sprite alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. I had some disk usage spikes that caused short freezes occasionally, solved the issue by moving the game from an HDD to an SSD. Using RTSS framelimiter this game flatlines on frametime/framerate with very rare tiny bumps that arent noticeable while playing.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
ninja
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