Devil May Cry 2: Difference between revisions
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small> | |serialsNTSCJ = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small> | ||
|CRCsNTSCJ = 08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small> | |CRCsNTSCJ = F6EFF947 <small>(China, Disc 1 and 2)</small><br />08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small> | ||
|releasedateNTSCJ = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small> | |releasedateNTSCJ = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Pixels characters in software rendering | |IssueName=Pixels characters in software rendering | ||
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</spoiler> | </spoiler> | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
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|Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode. | |Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | |||
{{Issue | |||
|IssueName=Gaps in enemy healthbars | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end. | |||
|Workaround=Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead). | |||
}} | }} | ||