Devil May Cry 2: Difference between revisions

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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small>
|serialsNTSCJ      = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small>
|CRCsNTSCJ        = 08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small>
|CRCsNTSCJ        = F6EFF947 <small>(China, Disc 1 and 2)</small><br />08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small>
|releasedateNTSCJ  = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small>
|releasedateNTSCJ  = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Gaps in enemy healthbars
|IsFixed=0
|IssueLevel=0
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).
}}
{{Issue
{{Issue
|IssueName=Pixels characters in software rendering
|IssueName=Pixels characters in software rendering
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</spoiler>
</spoiler>
}}
}}


==Fixed Issues==
==Fixed Issues==
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|Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
|Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
}}
{{Issue
|IssueName=Gaps in enemy healthbars
|IsFixed=1
|IssueLevel=0
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).
}}
}}


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