Devil May Cry 2: Difference between revisions

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|progressive      = 1
|progressive      = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence, Horror Themes
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|japan_rating_text = Violence
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small>
|serialsNTSCJ      = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small>
|CRCsNTSCJ        = 08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small>
|CRCsNTSCJ        = F6EFF947 <small>(China, Disc 1 and 2)</small><br />08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small>
|releasedateNTSCJ  = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small>
|releasedateNTSCJ  = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/NTSC-K
|Region=NTSC-U/K
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=1.7.0-dev-1907
|Revision=v1.7.0-dev-1996
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator.  
|Comments=Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator.  
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Gaps in enemy healthbars
|IssueName=Pixels characters in software rendering
|IsFixed=0
|IssueLevel=0
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).
}}
{{Issue
|IssueName=Pixels characters in Direct3D 11 and OpenGL (Software) rendering
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=If you play this game in software mode, the graphics will become like PlayStation 1, that is, pixels characters.
|Description=If you play this game in software mode, the graphics will become like PlayStation 1, that is, pixels characters.
|Workaround=Use Hardware Mode.
|Workaround=Use Hardware mode.
<spoiler show="Pixel graphics" hide="Hide">
<spoiler show="Pixel graphics" hide="Hide">
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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</spoiler>
</spoiler>
}}
}}


==Fixed Issues==
==Fixed Issues==
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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
}}
}}
{{Issue
|IssueName=Gaps in enemy healthbars
|IsFixed=1
|IssueLevel=0
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).
}}




==The gallery==
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(4).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7(5).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232)
File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232)
</gallery>
</gallery>




Line 231: Line 232:


{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)]
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}}
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}}

Revision as of 12:34, 13 November 2021

Devil May Cry 2

NTSC-U cover
Game general and emulation properties:
CERO rating: C (Violence)
ESRB rating: M (Blood, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: MA (Medium Level Animated Violence, Horror Themes)
GRB rating: 18
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-82011 & SLES-82012 & SLUS-20484 & SLUS-20627 & SLUS-20484GH & SLUS-20627GH
Japanese: SLPM-65232 & SLPM-65233 & SLPM-61037
German: SLES-82011 & SLES-82012
French: SLES-82011 & SLES-82012
Spanish: SLES-82011 & SLES-82012
Italian: SLES-82011 & SLES-82012
Simplified Chinese: SCCS-40002 & SCCS-40003
Korean: SLKA-25012 & SLKA-25013
Region NTSC-U:
Serial numbers: SLUS-20484 (Disc 1)
SLUS-20627 (Disc 2)
SLUS-20484GH (Greatest Hits, Disc 1)
SLUS-20627GH (Greatest Hits, Disc 2)
Release date: January 25, 2003
April 26, 2006 (Greatest Hits)
CRCs: 08995DEE
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82011 (Dante Disc)
SLES-82012 (Lucia Disc)
SLES-82012/P (Platinum, Lucia Disc)
Release date: March 28, 2003
2004 (Platinum)
CRCs: 6D9F918C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65232 (Dante Disc)
SLPM-65233 (Lucia Disc)
SLPM-61037 (Taikenban, Demo)
SLPM-61043 (Trial)
SCCS-40002 (China, Disc 1)
SCCS-40003 (China, Disc 2)
SLKA-25012 (Korea, Dante Disc)
SLKA-25013 (Korea, Lucia Disc)
Release date: January 30, 2003
June 2, 2003 (Korea)
April 24, 2004 (China)
CRCs: F6EFF947 (China, Disc 1 and 2)
08995DEE
66DE5973 (Korea, Dante and Lucia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN7/10, Metacritic68/100, GameSpot6.4/10, Eurogamer5/10
Game description: Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time, Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine. Don't let Dante's handsome face lull you, as he has some moves of his own, including running and jumping on walls, aerial kicking, and the ability to simultaneously shoot in two directions. Unleash your inner demon as you battle hoards of monsters in massive, hellish environments.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Extreme QX9770 @ 3.20 GHz
  • GIGABYTE GeForce 8600GT @ 256 MB
0.9.7 (r3636) GSdx
  • SPU2-X
  • LilyPad
55-60 FPS most of the time. Maybe enable some speedhacks. Dhillel
NTSC-J ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600GT
0.9.8

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓

</spoiler>

GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v2.00 Machina
PAL Windows 7
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX750ti @ 2 GB
1.4.0 (2016-01-08) GSdx SSE41
  • SPU2-X 2.0.0 (r5709)
  • LilyPad 0.11.0 (r5709)
Game run great.
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.7.0 (dev 1187)

<spoiler show="Settings" hide="Hide">

  • Speedhacks: preset 3
  • Vysncs in mtgs queue: 3

</spoiler>

GSdx32-AVX2 1.2.0 (default 1.7)

<spoiler show="Settings" hide="Hide">

  • OpenGL hardware mode
  • Native resolution/4x
  • AF: 16x
  • Dithering: disabled

</spoiler>

SPU settings

<spoiler show="Settings" hide="Hide">

  • sync mode: none
  • latency: 3ms

</spoiler>

100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. Nyahello
NTSC-U/K Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-1996 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 or OpenGL (Hardware)
  • Native Resolution: 2560x1440 and 2880×1620
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • External Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator.



Trivia

  • Original names: デビル・メイ・クライ2 (SLPM-65232) & (SLPM-65233), 恶魔猎人2 (SCCS-40002) & (SCCS-40003), 데빌 메이 크라이 2 (SLKA-25012) & (SLKA-25013)


Known Issues

Pixels characters in software rendering

  • Status: Active
  • Type: Minor
  • Description: If you play this game in software mode, the graphics will become like PlayStation 1, that is, pixels characters.
  • Workaround: Use Hardware mode.

<spoiler show="Pixel graphics" hide="Hide">

</spoiler>

Fixed Issues

Flickering textures

  • Status: Fixed
  • Type: Minor
  • Description: Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.

Gaps in enemy healthbars

  • Status: Fixed
  • Type: Minor
  • Description: Enemy healthbars at the bottom of the screen have a gap in them near the right end.
  • Workaround: Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).


Gameplay Screenshots


Public compatibility forum links