Destruction Derby Arenas

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Destruction Derby Arenas

Game general and emulation properties:
ESRB rating: T (Mild Language, Mild Violence, Suggestive Themes)
PEGI rating: 12+
Game supports headset
GPU intensive game
CPU intensive game
Supports up to two local players
Supported up to 20 LAN/online players
Languages supported:
English: SCES-51979 & SCED-52098 & SCES-50781 & SLUS-20855
German: SCES-51979 & SCED-52098 & SCES-50781
French: SCES-51979 & SCED-52098 & SCES-50781
Spanish: SCES-51979 & SCED-52098 & SCES-50781
Italian: SCES-51979 & SCED-52098 & SCES-50781
Portuguese: SCES-51979 & SCED-52098 & SCES-50781
Region NTSC-U:
Serial numbers: SLUS-20855
Release date: April 1, 2004
CRCs: 82162759
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50781 (Beta & Full Release)
SCES-51979
SCED-52098 (Demo)
Release date: January 9, 2004
CRCs: 83A82EA1
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Studio 33
Publisher(s): SCEE (EU), Gathering (US)
Genre: Racing
Wikipedia: Link
Game review links: IGN4.5/10, Metacritic57/100
Game description: Destruction Derby Arenas puts gamers behind the wheel of a supercharged wrecking ball of American muscle, and turns loose up to 20 competing garage gladiators online. Insane tracks with interactive obstacles like hydraulic lifts, speeding trains and huge ramps will obliterate the competition... if they don't smash you first. Destruction Derby Arenas delivers an accessible online offering focused on fun and high-speed gameplay,. Rock n' Roll and Gasoline will drive the snarling V8's of these turbocharged monsters in this winner take all smashfest for the checkered flag!
Destruction Derby Arenas is a racing video game for the PlayStation 2. It was developed by Studio 33 and published by Gathering of Developers, and was released in 2004, being the fourth installment of the Destruction Derby series.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (svn r5604) GSdx SSE4 (r5580)
  • SPU2-X 2.0.0 (24-02-2013)
  • LilyPad 0.11.0 (13-01-2013)
Runs at speed.
PAL Windows 7 x64
  • Intel Core i3-3220 @ 3.30 GHz
  • AMD Radeon HD 7850 @ 2 GB
1.1.0 (svn r5649) GSdx AVX (r5649)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.20(10/02/2006), INTC Spin Detection, Wait for Loop, mVU Flag Hack, MTVU Multi Threaded microVU1, EE Cyclerate 2, VU Cycle Stealing 1, Game plays fine on every track. Smooth gameplay, with minor FPS drops, that could occur. For full speed use 60FPS for PAL system in GS settings (hack it via ini file). HOWEVER, it plays correctly (with visible menus) only in software mode, which still makes it playable.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850 @ 1 GB
1.3.0-648 (GIT)
  • GSdx 0.1.16 AVX2
    • Renderer: Direct3D11 (Hardware)
    • Custom Resolution: 2560x1440
  • SPU2-X
  • LilyPad 0.11.0
Game runs ok, but is pretty laggy even with my specs. There's a pretty serious issue with graphics in Hardware Mode, so it's recommended to play this in Software Mode instead. (See Known Issues) Ryudo
NTSC-U Windows 10 Pro x64 (build 19041)
  • AMD Ryzen 5 3600 @ 3.60~4.20 GHz
  • MSI GeForce GTX 1660S @ 6 GB
v1.7.0 (dev-482)
  • GSdx 1.2.0 AVX2
    • OpenGL (Hardware)
  • LilyPad 0.12.1
Menus have been fixed and now show up properly in Hardware mode. There are still some other texture issues occurring during gameplay though such as tires showing up in bright white and some random flickering textures on the cars/distant objects. This game is still as demanding as it ever was. Both EE and GS are taking quite a hit during the more crowded parts of the game, and even with my current hardware I did notice some dips here and there during those parts. Overall it's definitely playable now at least, but quite a demanding game. Ryudo


Trivia

  • The game is notable for being one of the first PlayStation 2 games that had an online play feature.


Known Issues

Wheels (and cars) texture issues.

  • Status: Active
  • Type: Minor
  • Description: The wheels of the cars (and sometimes cars themselves) will show up in white instead of the proper textures. This occurs in Software mode as well. Additionally, car textures might flicker sometimes too.
  • Workaround: No known fix at this time.


Menus not showing up at the end of a race in Hardware Mode.

  • Status: Fixed
  • Type: Serious
  • Description: Post race menus are invisible in GSdx Hardware mode.
  • Workaround: Fixed in recent revisions of PCSX2. (1.6.0 or above). For older versions: Go to Config -> Video (GS) -> Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Preload Frame Data". This will trigger several depth issues though. To avoid those issues temporarily switch to Software mode instead by pressing F9 to view the menus, or go to Config -> Video (GS) -> Plugin Settings and set the Renderer to any of the (Software) options to never run into this issue.


Public compatibility forum links