Destroy All Humans! 2

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Destroy All Humans! 2

NTSC-U Boxart
Game general and emulation properties:
Region NTSC-U:
Serial numbers: SLUS-21439
Release date: October 17, 2006
CRCs: 42DF8C8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 20, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Pandemic Studios
Genre: Third-person shooter, Action-adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 74/100
Game description: The sequel to Destroy All Humans!. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7 2600
  • Nvidia GTX 550 Ti
r4600 0.9.8 ? ? FPS: 55-60 FPS, None, major slowdown on all, Native Resolution, In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow. Bot2345
NTSC-U ?
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check known issues. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. Yuri
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5604 GSdx 5580 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Ingame has corrupt graphics if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows
  • AMD Athlon II X2 4450e 3.51GHZ
  • ATI HD Radeon 5450 1GB DDR3
1.1.0 Development 5704 GSDX
  • SPU2-X
  • ?
Europe v02.20(10/02/2006), INTC Rotation Detection, Haven't found any issues. Playing great with around 30-38 FPS in Full Screen.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. Zrooney



Trivia

  • The game has built in 16:9 widescreen mode. Set it in the games Options > Display > Widescreen menu.

Known Issues

Shadow like glitch

  • Status: Active
  • Type: Minor
  • Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
  • Workaround: Switch to software mode and play it there (highly CPU demanding, but usable).

Alternatively: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.

Software mode object falling

  • Status: Active
  • Type: Serious
  • Description: Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
  • Workaround: Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)

The gallery

Public compatibility forum links