Destroy All Humans! 2: Difference between revisions

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|cputype          = Intel Core i7 2600
|cputype          = Intel Core i7 2600
|gputype          = Nvidia GTX 550 Ti
|gputype          = Nvidia GTX 550 Ti
|pccomment        = In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one cold get past the blocky shadow.
|pccomment        = In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow.
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Revision as of 20:53, 19 April 2012

Destroy All Humans! 2

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS 21439GH
Release date: October 17, 2006
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 20, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Pandemic Studios
Genre: Third-person shooter, Action-adventure
Wikipedia: Link
Game description: The sequel to Destroy All Humans!.

Test configuration on Windows:

PCSX2 version: r4600 0.9.8
Graphics by GSDX: untested
Sound by SPU2-X: untested

Comments: Native Resolution Hack comments: None, major slowdown on all

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i7 2600
GPU: Nvidia GTX 550 Ti

Comments: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow.