Destroy All Humans! 2: Difference between revisions
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|cputype = Intel Core i7 2600 | |cputype = Intel Core i7 2600 | ||
|gputype = Nvidia GTX 550 Ti | |gputype = Nvidia GTX 550 Ti | ||
|pccomment = In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one | |pccomment = In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow. | ||
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Revision as of 20:53, 19 April 2012
Developer(s): Pandemic Studios
Genre: Third-person shooter, Action-adventure
Wikipedia: Link
Game description: The sequel to Destroy All Humans!.
Test configuration on Windows:
PCSX2 version: | r4600 0.9.8 |
Graphics by GSDX: | untested |
Sound by SPU2-X: | untested |
Comments: Native Resolution Hack comments: None, major slowdown on all
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i7 2600 |
GPU: | Nvidia GTX 550 Ti |
Comments: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow.