Difference between revisions of "Destroy All Humans! 2"

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(removed stub added links)
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|developer        = Pandemic Studios
 
|developer        = Pandemic Studios
 
|genre            = Third-person shooter, Action-adventure
 
|genre            = Third-person shooter, Action-adventure
|gameinfo          = The sequel to [[Destroy All Humans!]].
+
|gameinfo          = The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
 
|wikipedia        = [http://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
 
|wikipedia        = [http://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
 
|reviewlinks      = [http://www.gamespot.com/destroy-all-humans-2/reviews/destroy-all-humans-2-review-6160071/ Link]
 
|reviewlinks      = [http://www.gamespot.com/destroy-all-humans-2/reviews/destroy-all-humans-2-review-6160071/ Link]
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<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      = SLUS 21439GH
+
|serialsNTSCU      = SLUS-21439
|CRCsNTSCU        =
+
|CRCsNTSCU        = 42DF8C8C
 
|releasedateNTSCU  = October 17, 2006
 
|releasedateNTSCU  = October 17, 2006
|statusNTSCU      = 1
+
|statusNTSCU      = 2
 
|linuxstatusNTSCU  =
 
|linuxstatusNTSCU  =
 
|macstatusNTSCU    =
 
|macstatusNTSCU    =
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|macstatusPAL      =
 
|macstatusPAL      =
 
<!-- Windows specs -->
 
<!-- Windows specs -->
|pcsx2ver          = r4600 0.9.8
+
|pcsx2ver          = v1.1.0 r5423
|gsname            =  
+
|gsname            = GSdx
|gsver            =  
+
|gsver            = r5412
|soundname        =  
+
|soundname        = SPU-X
|soundver          =  
+
|soundver          = v2.0.0 r5421
|padname          =  
+
|padname          = LilyPad
|padver            =  
+
|padver            = v0.11.0 r5403
|dvdplugname      =  
+
|dvdplugname      = cdvdGigaherz
|dvdplugver        =  
+
|dvdplugver        = v0.8.0 r5103
|biosver          =  
+
|biosver          = Any
|hacks            = None, major slowdown on all
+
|hacks            = Skipdraw 5 in GSdx is recommended, when playing in hardware mode.
 
|fpsinfo          = 55-60 FPS
 
|fpsinfo          = 55-60 FPS
|comment          = Native Resolution
+
|comment          = Full screen shadow like issue in the whole game.
 
<!-- Linux specs -->
 
<!-- Linux specs -->
 
|linuxpcsx2ver    =
 
|linuxpcsx2ver    =
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|linuxcomment      =
 
|linuxcomment      =
 
<!-- Minimal PC specs -->
 
<!-- Minimal PC specs -->
|cputype          = Intel Core i7 2600
+
|cputype          = Intel i5 2500K @3400Mhz
|gputype          = Nvidia GTX 550 Ti
+
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        = In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow.
+
|pccomment        =  
 +
* Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans! 2#Known Issues|known issues]].
 +
* Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
 
}}
 
}}
 +
 +
==Known Issues==
 +
===Shadow like glitch===
 +
* '''Type:''' Graphics issue
 +
* '''Affected Game Versions:''' All
 +
* '''Description:''' In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present in the entire game.
 +
* '''Solution 01:''' Switch to software mode and play it there (highly CPU demanding, but usable).
 +
* '''Solution 02:''' Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
 +
 +
===Software mode object falling===
 +
* '''Type:''' Graphics issue
 +
* '''Affected Game Versions:''' All
 +
* '''Description:''' Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
 +
* '''Solution:''' Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)

Revision as of 16:48, 2 December 2012


Destroy All Humans! 2
Destroy All Humans 2.jpeg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21439
Release date: October 17, 2006
CRCs: 42DF8C8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 20, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Pandemic Studios
Genre: Third-person shooter, Action-adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 74/100
Game description: The sequel to Destroy All Humans!. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.

Winlogo.png Test configuration on Windows:

PCSX2 version: v1.1.0 r5423
Graphics by GSdx: r5412
Sound by SPU-X: v2.0.0 r5421
Pad plugin is LilyPad: v0.11.0 r5403
DVD plugin is cdvdGigaherz: v0.8.0 r5103
BIOS version: Any

Comments: Full screen shadow like issue in the whole game. Hack comments: Skipdraw 5 in GSdx is recommended, when playing in hardware mode.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel i5 2500K @3400Mhz
GPU: GeForce GTX 460 SE 768MB

Comments:

  • Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check known issues.
  • Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.

Known Issues

Shadow like glitch

  • Type: Graphics issue
  • Affected Game Versions: All
  • Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present in the entire game.
  • Solution 01: Switch to software mode and play it there (highly CPU demanding, but usable).
  • Solution 02: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.

Software mode object falling

  • Type: Graphics issue
  • Affected Game Versions: All
  • Description: Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
  • Solution: Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)