Destroy All Humans! 2: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Destroy_All_Humans_2.jpeg
|image            = Destroy_All_Humans_2.jpeg
|caption          = NTSC-U Boxart
|caption          =
|developer        = Pandemic Studios
|developer        = Pandemic Studios
|genre            = Third-person shooter, Action-adventure
|publisher        = [[THQ]]
|gameinfo          = The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gameinfo          = Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.<br />
|reviewlinks      = [http://www.gamespot.com/destroy-all-humans-2/reviews/destroy-all-humans-2-review-6160071/ Link]
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|reviewscore       = Metacritic: 74/100
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|progressive       = 1
|au_rating        = M
|eu_rating        = 16+
|na_rating_text    = Crude Humor, Sexual Themes, Strong Language, Violence
|na_rating        = T
<!-- Language props -->
|italian          = SLES-54384
|spanish          = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21439
|serialsNTSCU      = SLUS-21439<br />SLUS-21439GH <small>(Greatest Hits)</small><br />SLUS-29196 <small>(Demo)</small>
|CRCsNTSCU        = 42DF8C8C
|CRCsNTSCU        = 42DF8C8C
|releasedateNTSCU  = October 17, 2006
|releasedateNTSCU  = October 17, 2006<br />October 17, 2007 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 18: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-54384
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
}}
}}
Line 53: Line 69:
|Comments=BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans! 2#Known Issues|known issues]]. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
|Comments=BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans! 2#Known Issues|known issues]]. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
|Tester=Yuri
|Tester=Yuri
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5604
|Graphics=GSdx 5580 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Ingame has corrupt graphics if gsdx is in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=AMD Athlon II X2 4450e 3.51GHZ
|GPU=ATI HD Radeon 5450 1GB DDR3
|Revision=1.1.0 Development 5704
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v02.20(10/02/2006), INTC Rotation Detection, Haven't found any issues. Playing great with around 30-38 FPS in Full Screen.
|Tester={{ForumUser|Falconet}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|GPU=Sapphire R9 290X 4GB
|Revision=1.2.1 r5875
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875
|Sound=
*SPU2-X r5875
*Lillypad 0.11.0 r5875
|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used.
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7
|CPU=Intel i5 4670K @4.2Ghz
|GPU=GeForce GTX 770 4GB
|Revision=v1.5.0 (git 2534)
|Graphics=GSdx DX11 Hardware
|Sound=
* SPU2-X v2.0.0 r5421
* LilyPad v0.12.1
|Comments=Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed.
|Tester=Arkelyos
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.0.16
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 650 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Software)
|Tester=?
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Mipmapping: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




==Trivia==
*The game has a built-in 16:9 widescreen mode. To enable it start the game and go to Options > Display > Widescreen menu.


==Trivia==
*The game has built in 16:9 widescreen mode. Set it in the games Options > Display > Widescreen menu.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Shadow like glitch
|IssueName=Shadow-like glitch
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Workaround=Switch to software mode and play it there (highly CPU demanding, but usable).<br>
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
Alternatively: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
*Alternative Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set "Skipdraw" to 5. This causes character shadows (and some post processing effects) to disappear and triggers a texture popping issue on far away objects.
}}
}}
{{Issue
{{Issue
|IssueName=Software mode object falling
|IssueName=Software mode objects falling
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Workaround=Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
}}
}}
==The gallery==
<gallery>
File:Destroy_All_Humans!_2_Forum_1.jpg|Destroy All Humans! 2 (SLUS 21439)
</gallery>
{{Destroy All Humans! series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Destroy-All-Humans-2-Make-War-Not-Love-SLUS-21439-U--30214 Destroy All Humans 2 - Make War Not Love (SLUS 21439) (U)]}}

Revision as of 19:38, 15 June 2019

Destroy All Humans! 2

Game general and emulation properties:
ESRB rating: T (Crude Humor, Sexual Themes, Strong Language, Violence)
PEGI rating: 16+
OFLC rating: M
Widescreen supported natively
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH
German: SLES-54384
French: SLES-54384
Spanish: SLES-54384
Italian: SLES-54384
Region NTSC-U:
Serial numbers: SLUS-21439
SLUS-21439GH (Greatest Hits)
SLUS-29196 (Demo)
Release date: October 17, 2006
October 17, 2007 (Greatest Hits)
CRCs: 42DF8C8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54384
Release date: October 20, 2006
October 26, 2006 (Australia)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Pandemic Studios
Publisher(s): THQ
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.
The sequel to Destroy All Humans!. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7 2600
  • Nvidia GTX 550 Ti
r4600 0.9.8 ? ? FPS: 55-60 FPS, None, major slowdown on all, Native Resolution, In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow. Bot2345
NTSC-U ?
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check known issues. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. Yuri
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5604 GSdx 5580 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Ingame has corrupt graphics if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows
  • AMD Athlon II X2 4450e 3.51GHZ
  • ATI HD Radeon 5450 1GB DDR3
1.1.0 Development 5704 GSDX
  • SPU2-X
  • ?
Europe v02.20(10/02/2006), INTC Rotation Detection, Haven't found any issues. Playing great with around 30-38 FPS in Full Screen.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. Zrooney
PAL Windows 7
  • Intel i5 4670K @4.2Ghz
  • GeForce GTX 770 4GB
v1.5.0 (git 2534) GSdx DX11 Hardware
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.12.1
Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed. Arkelyos


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, kernel 5.0.16
  • Intel Core i5-4570 CPU @ 3.20GHz
  • NVIDIA GeForce GTX 650 2 GB
1.5.0 (075a9f3) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Software)
  • Extra rendering threads: 3
  • Edge Anti-aliasing: On
  • Mipmapping: On

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues. Ratchet66


Trivia

  • The game has a built-in 16:9 widescreen mode. To enable it start the game and go to Options > Display > Widescreen menu.


Known Issues

Shadow-like glitch

  • Status: Active
  • Type: Minor
  • Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
  • Alternative Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set "Skipdraw" to 5. This causes character shadows (and some post processing effects) to disappear and triggers a texture popping issue on far away objects.

Software mode objects falling

  • Status: Active
  • Type: Serious
  • Description: In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.


The gallery


Public compatibility forum links