Destroy All Humans!: Difference between revisions

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{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL (?)
|OS=?
|CPU=Core i5 2500k @ stock settings
|GPU=MSI GTX 470 Hawk @ 758 core
|Revision=r4600
|Graphics=GSdx r4643 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=FPS: 55-60, Minor full screen graphical glitch, still playable. Scaling kills this game, uses ~1100mb vram at 2x Scaling
|Tester=Lagahan
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|OS=?
|CPU=Intel i5 2500K @3400Mhz
|CPU=Intel i5 2500K @3400Mhz
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* SPU2-X v2.0.0 r5421
* SPU2-X v2.0.0 r5421
* LilyPad v0.11.0 r5403
* LilyPad v0.11.0 r5403
|Comments=HACKS: Skipdraw 5. Although it fixes the full screen shadow problem, it also introduces a new glitch. Naming the radar outline disappears. Moreover the mothership menu has disappearing menu items. eg. Pox's lab is gone with this hack enabled. No "Press Start" sign during start screen.,  
|Comments=HACKS: Skipdraw 5. Although it fixes the full screen shadow problem, it also introduces a new glitch. Naming the radar outline disappears. Moreover the mothership menu has disappearing menu items. eg. Pox's lab is gone with this hack enabled. No "Press Start" sign during start screen., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans!#Known Issues|known issues]]. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
,
|Tester=Yuri
* Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans!#Known Issues|known issues]].
* Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
* UNCONFIRMED: Allegedly, people having trouble with game resolution in PAL version should choose the 60Hz option.
 
|Tester=?
}}
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