Destroy All Humans!: Difference between revisions
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{{infobox | {{infobox | ||
|image = Destroy All Humans.jpeg | |image = Destroy All Humans.jpeg | ||
|caption = NTSC-U Boxart | |caption = NTSC-U Boxart | ||
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|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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| | |Status=? | ||
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| | |CPU=Intel i5 2500K @3400Mhz | ||
| | |GPU=GeForce GTX 460 SE 768MB | ||
| | |Revision=v1.1.0 r5423 | ||
| | |Graphics=GSdx r5412 | ||
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* SPU2-X v2.0.0 r5421 | |||
* LilyPad v0.11.0 r5403 | |||
|Comments=HACKS: Skipdraw 5. Although it fixes the full screen shadow problem, it also introduces a new glitch. Naming the radar outline disappears. Moreover the mothership menu has disappearing menu items. eg. Pox's lab is gone with this hack enabled. No "Press Start" sign during start screen., | |||
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* Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans!#Known Issues|known issues]]. | * Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans!#Known Issues|known issues]]. | ||
* Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. | * Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. | ||
* UNCONFIRMED: Allegedly, people having trouble with game resolution in PAL version should choose the 60Hz option. | * UNCONFIRMED: Allegedly, people having trouble with game resolution in PAL version should choose the 60Hz option. | ||
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==Widescreen support== | ==Widescreen support== |