Destroy All Humans!: Difference between revisions
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|comment = *Minor full screen graphical glitch, still playable. | |comment = *Minor full screen graphical glitch, still playable. | ||
*Scaling kills this game, uses ~1100mb vram at 2x Scaling | *Scaling kills this game, uses ~1100mb vram at 2x Scaling | ||
Some black artifacts on screen, may be fixed with setting: | |||
Gdsx-Direct3D11 Skip Draws set to 5. Radar outline disappears but important markers are still on screen. | |||
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|linuxpcsx2ver = | |linuxpcsx2ver = |