Destroy All Humans!: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS 20945 | |serialsNTSCU = SLUS 20945 | ||
|CRCsNTSCU = | |CRCsNTSCU = 2 | ||
|releasedateNTSCU = June 21, 2005 | |releasedateNTSCU = June 21, 2005 | ||
|statusNTSCU = 1 | |statusNTSCU = 1 |
Revision as of 23:35, 16 April 2012
Destroy All Humans! | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Developer(s): Pandemic Studios
Genre: Adventure, Shooter
Wikipedia: http://en.wikipedia.org/wiki/Destroy_All_Humans!
Test configuration on Windows:
PCSX2 version: | r4600 |
Graphics by GSDX: | r4643 0.1.16 |
Sound by SPU2-X: | r4600m 1.4.0 |
Pad plugin is LilyPad: | r4510 0.10.0 |
DVD plugin is Linuz Iso: | r4600 0.9.0 |
Comments:
- Minor full screen graphical glitch, still playable.
- Scaling kills this game, uses ~1100mb vram at 2x Scaling
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Core i5 2500k @ stock settings |
GPU: | MSI GTX 470 Hawk @ 758 core |