Destroy All Humans!: Difference between revisions
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|comment = *Minor full screen graphical glitch, still playable. | |comment = *Minor full screen graphical glitch, still playable. | ||
*Scaling kills this game, uses ~1100mb vram at 2x Scaling | *Scaling kills this game, uses ~1100mb vram at 2x Scaling | ||
Some black artifacts on screen, may be fixed with setting: | |||
Gdsx-Direct3D11 Skip Draws set to 5. Radar outline disappears but important markers are still on screen. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = |
Revision as of 18:30, 8 August 2012
Developer(s): Pandemic Studios
Genre: Adventure, Shooter
Wikipedia: http://en.wikipedia.org/wiki/Destroy_All_Humans!
Test configuration on Windows:
PCSX2 version: | r4600 |
Graphics by GSDX: | r4643 0.1.16 |
Sound by SPU2-X: | r4600m 1.4.0 |
Pad plugin is LilyPad: | r4510 0.10.0 |
DVD plugin is Linuz Iso: | r4600 0.9.0 |
Comments:
- Minor full screen graphical glitch, still playable.
- Scaling kills this game, uses ~1100mb vram at 2x Scaling
Some black artifacts on screen, may be fixed with setting: Gdsx-Direct3D11 Skip Draws set to 5. Radar outline disappears but important markers are still on screen.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Core i5 2500k @ stock settings |
GPU: | MSI GTX 470 Hawk @ 758 core |