Destroy All Humans!: Difference between revisions
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Added test configurations for windows
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(Added test configurations for windows) |
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Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions. | Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions. | ||
|Tester=Anchorsaway | |Tester=Anchorsaway | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD FX-6300 @ 4.10 GHz | |||
|GPU=MSI Nvidia GeForce GTX 1060 6GB | |||
|Revision=v1.5.0 r3302 | |||
|Graphics=GSdx 1.1.0 SSE4,OpenGL (Hardware) | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Use skipdraw range of 2:5 instead of 5:5 to get rid of blocky shadow glitch without making the game blurry, I have found this to be the best way to play the game without going into Software Mode. | |||
|Tester=Trak55 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* | * OnePAD 0 1.3.0 | ||
|Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues. | |Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues. | ||
|Tester=Ratchet66 | |Tester=Ratchet66 |