Destroy All Humans!: Difference between revisions

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Added test configurations for windows
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(Added test configurations for windows)
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Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions.
Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions.
|Tester=Anchorsaway
|Tester=Anchorsaway
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD FX-6300 @ 4.10 GHz
|GPU=MSI Nvidia GeForce GTX 1060 6GB
|Revision=v1.5.0 r3302
|Graphics=GSdx 1.1.0 SSE4,OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Use skipdraw range of 2:5 instead of 5:5 to get rid of blocky shadow glitch without making the game blurry, I have found this to be the best way to play the game without going into Software Mode.
|Tester=Trak55
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Mipmapping: On
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* OnePAD 0 1.3.0
|Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues.
|Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues.
|Tester=Ratchet66
|Tester=Ratchet66
ninja
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