Difference between revisions of "Destroy All Humans!"

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|comment          = *Minor full screen graphical glitch, still playable.
 
|comment          = *Minor full screen graphical glitch, still playable.
 
*Scaling kills this game, uses ~1100mb vram at 2x Scaling
 
*Scaling kills this game, uses ~1100mb vram at 2x Scaling
 +
 +
Some black artifacts on screen, may be fixed with setting:
 +
Gdsx-Direct3D11 Skip Draws set to 5. Radar outline disappears but important markers are still on screen.
 +
 
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|linuxpcsx2ver    =
 
|linuxpcsx2ver    =

Revision as of 18:30, 8 August 2012

Destroy All Humans!
Destroy All Humans.jpeg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS 20945
Release date: June 21, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 53196
Release date: June 24, 2005
CRCs: E3E8E893
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: February 22, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Pandemic Studios
Genre: Adventure, Shooter
Wikipedia: http://en.wikipedia.org/wiki/Destroy_All_Humans!

Winlogo.png Test configuration on Windows:

PCSX2 version: r4600
Graphics by GSDX: r4643 0.1.16
Sound by SPU2-X: r4600m 1.4.0
Pad plugin is LilyPad: r4510 0.10.0
DVD plugin is Linuz Iso: r4600 0.9.0

Comments:

  • Minor full screen graphical glitch, still playable.
  • Scaling kills this game, uses ~1100mb vram at 2x Scaling

Some black artifacts on screen, may be fixed with setting: Gdsx-Direct3D11 Skip Draws set to 5. Radar outline disappears but important markers are still on screen.


Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Core i5 2500k @ stock settings
GPU: MSI GTX 470 Hawk @ 758 core