Dead or Alive 2: Difference between revisions

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(Removed PAL test. This is the original release of the game, only released in Japan.)
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|Comments=Europe v2.0, 60 FPS stable, a bit messed up shadows
|Comments=Europe v2.0, 60 FPS stable, a bit messed up shadows
|Tester={{ForumUser|oOCrazyGamerOo}}
|Tester={{ForumUser|oOCrazyGamerOo}}
}}
{{TestingEntry
|Status=0
|Region=PAL
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=Nvidia GTX 570 1368MB
|Revision=1.1.0 r5829
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Nothing. Game will require a patch to run however i'm not sure how to port the patch from other versions currently., Emulator crashes on startup.
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 06:12, 24 June 2015

Dead or Alive 2

Japanese cover
Region NTSC-J/C/K:
Serial numbers: SLPS-25002
Release date: March 30, 2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Ninja
Publisher(s): Tecmo
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 9.4/10
Game description: In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core i5 2500
  • AMD 6770
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v2.0, 60 FPS stable, a bit messed up shadows
Public compatibility forum links