Dead or Alive 2: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Removed PAL test. This is the original release of the game, only released in Japan.) |
||
Line 50: | Line 50: | ||
|Comments=Europe v2.0, 60 FPS stable, a bit messed up shadows | |Comments=Europe v2.0, 60 FPS stable, a bit messed up shadows | ||
|Tester={{ForumUser|oOCrazyGamerOo}} | |Tester={{ForumUser|oOCrazyGamerOo}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 06:12, 24 June 2015
Dead or Alive 2 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese cover
|
Developer(s): Team Ninja
Publisher(s): Tecmo
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 9.4/10
Game description: In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
1.0.0 | GSDX |
|
Europe v2.0, 60 FPS stable, a bit messed up shadows |