Dawn of Mana: Difference between revisions
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|caption = Dawn of Mana NTSC Cover Art | |caption = Dawn of Mana NTSC Cover Art | ||
|developer = Square Enix | |developer = Square Enix | ||
|publisher = Square Enix | |publisher = [[Square Enix]] | ||
|genre = | |genre = Action, Adventure | ||
|gameinfo = Set in a high fantasy universe, the game follows Keldric and his companions as they try to prevent the dark energy from the land of Mavolia from escaping and corrupting the world. | |gameinfo = Dawn of Mana, the first true Mana sequel in a decade, reveals the origins of the legend behind the Mana Tree and the Sword of Mana. Breaking the series' 2D mould, Dawn of Mana brings the world of Mana to three-dimensional life while preserving the atmosphere that fans have come to know and love. Players can see for themselves how vividly characters and monsters move about these new yet familiar surroundings. This instalment of the Mana is a true action-adventure, with sweeping plains and mountains stretching as far as the eye can see. It's a world ripe for adventure! A World of Sensation: "Touch" is the theme of Dawn of Mana's world. You can virtually feel realistically rendered, lifelike objects.<br /> | ||
Set in a high fantasy universe, the game follows Keldric and his companions as they try to prevent the dark energy from the land of Mavolia from escaping and corrupting the world. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Dawn_of_Mana Link] | |wikipedia = [http://en.wikipedia.org/wiki/Dawn_of_Mana Link] | ||
|reviewlinks = [http://www.ign.com/articles/2007/05/22/dawn-of-mana-review IGN] | |gamefaqslink = [http://www.gamefaqs.com/ps2/929140-dawn-of-mana Link] | ||
| | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2007/05/22/dawn-of-mana-review IGN]|6.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dawn-of-mana Metacritic]|57/100}} | ||
|na_rating_text = Fantasy Violence | |||
|na_rating = T | |||
|japan_rating = A | |||
|ko_rating = ALL | |||
|japanese = SLPM-66576 & SLPM-47642 | |||
|english = SLUS-21574 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-47642<br />SCKA-20101<br />SCAJ-20184<br />SLPM-66576 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 21, 2006 | |releasedateNTSCJ = December 21, 2006<br />February 16, 2007 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5452 | |||
|Graphics=GSdx 5442 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs above full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 Ultimate x64 (SP1) | |||
|CPU= | |CPU= | ||
ASUS MAXIMUS VI HERO | ASUS MAXIMUS VI HERO | ||
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* EEC: 1 / VUCS: 0 | * EEC: 1 / VUCS: 0 | ||
* mVU Flag Hack & MTVU: Enabled | * mVU Flag Hack & MTVU: Enabled | ||
BIOS: USA 2.30, Runs good | BIOS: USA 2.30, Runs good. After some further testing I was experiencing a weird error in the console log though, that might be related to some slowdowns: ''microVU1: Program cache limit reached.'' | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i7-5820K @ 3.30Ghz | |||
|GPU=Nvidia GTX 960 2GB | |||
|Revision=PCSX2 git 21 04 2016 1.5.0 | |||
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0 | |||
|Sound= | |||
* SPU2-X (20160421210717) 2.0.0 | |||
* LilyPad (20160421210717) 0.11.0 | |||
|Comments=Still running nicely and looking very good. | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Trivia == | == Trivia == | ||
* Also | * Original names: '''聖剣伝説4''' (SLPM-66576), '''성검전설 4''' (SCKA-20101) | ||
* Also known as '''Seiken Densetsu 4''' (JP, KO) | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=microVU1 cache limit (Causes performance drops) | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=There's an issue with this game regarding microVU1 where it reaches its cache limit. When this does happen, the game suffers from performance drops. | ||
|Workaround= | |Workaround=Go to ''Config'' > ''Emulation Settings'' > ''VUs'' > Under ''VU1'', choose '''SuperVU Recompiler'''. | ||
}} | }} | ||
== | |||
<gallery> | == Screenshots == | ||
<gallery widths="175px" heights="100px"> | |||
Dawn of Mana - Gameplay 01.jpg | |||
Dawn of Mana - Gameplay 02.jpg | |||
Dawn of Mana - Gameplay 03.jpg | |||
Dawn of Mana - Gameplay 04.jpg | |||
Dawn of Mana - Gameplay 05.jpg | |||
Dawn of Mana - Gameplay 06.jpg | |||
Dawn_of_Mana_Forum_1.jpg | |||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Dawn-of-Mana-SLUS-21574-U--29487 Dawn of Mana (SLUS 21574) (U)] | *[http://forums.pcsx2.net/Thread-Dawn-of-Mana-SLUS-21574-U--29487 Dawn of Mana (SLUS 21574) (U)] | ||
*[http://forums.pcsx2.net/Thread-Seiken-Densetsu-4-SLPM-66576-J--30327 Seiken Densetsu 4 (SLPM 66576) (J)]}} | *[http://forums.pcsx2.net/Thread-Seiken-Densetsu-4-SLPM-66576-J--30327 Seiken Densetsu 4 (SLPM 66576) (J)]}} |
Revision as of 18:46, 17 November 2016
Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 6.5/10, Metacritic: 57/100
Game description: Dawn of Mana, the first true Mana sequel in a decade, reveals the origins of the legend behind the Mana Tree and the Sword of Mana. Breaking the series' 2D mould, Dawn of Mana brings the world of Mana to three-dimensional life while preserving the atmosphere that fans have come to know and love. Players can see for themselves how vividly characters and monsters move about these new yet familiar surroundings. This instalment of the Mana is a true action-adventure, with sweeping plains and mountains stretching as far as the eye can see. It's a world ripe for adventure! A World of Sensation: "Touch" is the theme of Dawn of Mana's world. You can virtually feel realistically rendered, lifelike objects.
Set in a high fantasy universe, the game follows Keldric and his companions as they try to prevent the dark energy from the land of Mavolia from escaping and corrupting the world.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 (r4600) | GSDX r4600 0.1.16 |
|
EvilGames | |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs above full speed. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
|
|
|
Speedhacks:
• EEC: 1 / VUCS: 0 • mVU Flag Hack & MTVU: Enabled BIOS: USA 2.30, Runs good. After some further testing I was experiencing a weird error in the console log though, that might be related to some slowdowns: microVU1: Program cache limit reached. |
Ryudo |
NTSC-J | Windows |
|
PCSX2 git 21 04 2016 1.5.0 | GSdx MSVC 19.00, SSE41 1.0.0 |
|
Still running nicely and looking very good. |
Trivia
- Original names: 聖剣伝説4 (SLPM-66576), 성검전설 4 (SCKA-20101)
- Also known as Seiken Densetsu 4 (JP, KO)
Known Issues
microVU1 cache limit (Causes performance drops)
- Status: Active
- Type: Minor
- Description: There's an issue with this game regarding microVU1 where it reaches its cache limit. When this does happen, the game suffers from performance drops.
- Workaround: Go to Config > Emulation Settings > VUs > Under VU1, choose SuperVU Recompiler.