Darkwatch: Difference between revisions

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397 bytes added ,  8 August 2020
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* OnePAD Dev 1.3.0
* OnePAD Dev 1.3.0
|Comments=Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS.
|Comments=Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS.
|Tester=Corrine Alastor
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro Linux 64-bit
|CPU=Ryzen 5 2600X @3.60Ghz
|GPU=RX 5700 XT XFX RAW II
|Revision=1.7.0-dev-154-g543bb2270 Compiled August 8th, 2020
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
** 4x Internal Resolution (2K/1440p)
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD Dev 1.3.0
|Comments=Runs perfectly and no longer has the crashing issue from 1.6.0 :D
|Tester=Corrine Alastor
|Tester=Corrine Alastor
}}
}}
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{{Issue
{{Issue
|IssueName=Crash/CTD while loading the level "Baptism of Fire"
|IssueName=Crash/CTD at the end of the level "Baptism of Fire"
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The game crashes/CTD's during the loading screen of the level "Baptism of Fire". Possibly due to a checkpoint with a lot of action going on, corrupted .iso or corrupted save.
|Description=The game crashes/CTD's at the end of the mission.
|Workaround=None
|Workaround=Update to latest 1.7.0-git version.
}}
}}


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