Darkwatch: Difference between revisions

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|Comments=Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS.
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Revision as of 06:06, 7 August 2020

Darkwatch

Game general and emulation properties:
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 18+
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-53564 & SLUS-21042
German: SLES-53564
French: SLES-53564
Spanish: SLES-53564
Italian: SLES-53564
Region NTSC-U:
Serial numbers: SLUS-21042
Release date: August 16, 2005
CRCs: 327053E8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53564
Release date: October 7, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): High Moon Studios
Publisher(s): Capcom (US), Ubisoft (EU)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Darkwatch: Curse of the West blends vampire horror with western genres. Darkwatch is a secret strike-force that has a protected man from evil since the dawn of civilization. You play its newest and deadliest agent, Jericho Cross, an outlaw gunslinger hunting the vampire that bit him. Blast your way through an American frontier overrun by the undead using your arsenal of powerful assault vehicles, enhanced versions of Western weapons, supernatural vampire abilities, and your trusty undead horse. In this frightening version of the Wild West, you're never safe.
The game mixes western, horror and steampunk genres, telling the story of Jericho Cross, an outlaw gunfighter in the late 19th-century American Frontier who has been turned into a vampire and then forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
Runs above full speed.
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754- GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Game is just a little slow on my pc without speedhacks. Everything else seems to be just fine.



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro Linux 64-bit
  • Ryzen 5 2600X @3.60Ghz
  • RX 5700 XT XFX RAW II
1.6.0-20200505220805- GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
    • 4x Internal Resolution (2K/1440p)

</spoiler>

  • SPU2-X-Dev 2.0.0
  • OnePAD 20200505220805-Dev 1.3.0
Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS.


Known Issues

Freeze while loading the level "The Morning After"

  • Status: Active
  • Type: Serious
  • Description: The game freezes during the loading screen of the level "The Morning After".
  • Workaround: Set the EE Cyclerate to 130% in the Speed hacks menu.


FMVs can have screen tearing

  • Status: Active
  • Type: Minor
  • Description: Early parts of FMVs can have screen tearing artifacts not present on original hardware.[1]
  • Workaround: None
Public compatibility forum links