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(added a bug and workaround based on http://forums.pcsx2.net/Thread-bug-report-Darkwatch-NTSC-freeze-during-level-load) |
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The game mixes western, horror and steampunk genres, telling the story of Jericho Cross, an outlaw gunfighter in the late 19th-century American Frontier who has been turned into a vampire and then forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces. | The game mixes western, horror and steampunk genres, telling the story of Jericho Cross, an outlaw gunfighter in the late 19th-century American Frontier who has been turned into a vampire and then forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces. | ||
|wikipedia = [https://en.wikipedia.org/wiki/Darkwatch Link] | |wikipedia = [https://en.wikipedia.org/wiki/Darkwatch Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919568-darkwatch Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/darkwatch Metacritic]|74/100}} | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
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|releasedateNTSCU = August 16, 2005 | |releasedateNTSCU = August 16, 2005 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro Linux 64-bit | |||
|CPU=Ryzen 5 2600X @3.60Ghz | |||
|GPU=RX 5700 XT XFX RAW II | |||
|Revision=1.6.0-1 Compiled May 28th 2020 | |||
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | |||
<!-- | <!-- | ||
* Renderer: OpenGL (Hardware) | |||
** 4x Internal Resolution (2K/1440p) | |||
--> | |||
|Sound= | |||
* SPU2-X-Dev 2.0.0 | |||
* OnePAD Dev 1.3.0 | |||
|Comments=Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS. | |||
|Tester=Corrine Alastor | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro Linux 64-bit | ||
|CPU= | |CPU=Ryzen 5 2600X @3.60Ghz | ||
|GPU= | |GPU=RX 5700 XT XFX RAW II | ||
|Revision= | |Revision=1.7.0-dev-154-g543bb2270 Compiled August 8th, 2020 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | ||
|Sound= | <!-- | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | ** 4x Internal Resolution (2K/1440p) | ||
--> | |||
|Sound= | |||
* SPU2-X-Dev 2.0.0 | |||
* OnePAD Dev 1.3.0 | |||
|Comments=Runs perfectly and no longer has the crashing issue from 1.6.0 :D | |||
|Tester=Corrine Alastor | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
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|Description=The game freezes during the loading screen of the level "The Morning After". | |Description=The game freezes during the loading screen of the level "The Morning After". | ||
|Workaround=Set the EE Cyclerate to 130% in the Speed hacks menu. | |Workaround=Set the EE Cyclerate to 130% in the Speed hacks menu. | ||
}} | |||
{{Issue | |||
|IssueName=FMVs can have screen tearing | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Early parts of FMVs can have screen tearing artifacts not present on original hardware. [https://forums.pcsx2.net/Thread-Darkwatch-Screentearing-in-FMVs [1<nowiki>]</nowiki>] | |||
|Workaround=None. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Crash/CTD at the end of the level "Baptism of Fire" | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The game crashes/CTD's at the end of the mission. | |||
|Workaround=Update to latest 1.7.0-Git version. | |||
}} | }} | ||