Dark Cloud 2: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=13 11 2012 1.1.0 r5452-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=1.0.0
|Graphics=GSdx Wild Arms Offset hack state 1
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms Offset hack state 1, Works fine. Wide screen patcher by miseru99: http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid241445, Some text glitches when filtering is on (fixed with GSdx Wild Arms offset hack), some minor texture corruption on distant objects
|Tester={{ForumUser|Bositman}}
}}
[[Category:temp new test case too long]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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