Dark Cloud 2: Difference between revisions

Added NTSC-J test, updated language to be more concise.
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(Added NTSC-J test, updated language to be more concise.)
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{{infobox
{{infobox
|image            = Dark Cloud 2.jpg
|image            = Dark Cloud 2.jpg
|caption          = North American box art for Dark Cloud 2
|caption          = NTSC-U Version Game Cover Art
|developer        = Level-5
|developer        = Level-5
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
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|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 28, 2002<br />February 26, 2004 <small>(PlayStation 2 the Best)</small><br />March 10, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = November 28, 2002<br />February 26, 2004 <small>(PlayStation 2 the Best)</small><br />March 10, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status  = 2
|Region  = All
|OS      = Windows 10 x64
|CPU      = Intel Core i7-6700K
|GPU      = NVIDIA GeForce GTX 970
|Revision = 1.5.0 r1662
|Graphics = GSdx 1.1.0
|Sound    =
*SPU2-X 2.0.0
*LilyPad 0.12.0
|Comments = PAL, NTSC-U and NTSC-J all fully working and playable. Using hardware hacks to fix graphical issues are up to preference as fixing one thing will break another.
|Tester  = Wish495
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Extra pixels and lines in HUD and menu items
|IssueName   = Artifacting on menus and text
|IsFixed=0
|IsFixed     = 0
|IssueLevel=0
|IssueLevel = 0
|Description=The in-game HUD, inventory screen, and some menu options have various extra pixels and black lines, generally around the edges. Some are even apparent in software mode. They get worse if texture filtering is fully checked.
|Description = The in-game HUD, inventory screen, and text have various extra pixels and black lines, around the edges, it is even apparent in Software rendering. Effects worsen if texture filtering is fully checked.
|Workaround=Using the WildArmsOffset hardware hack half-option fixes most of these but causes the surface of water to stutter and jump around and loading bars to mess up.
|Workaround = Using the Wild Arms Offset hardware hack option fixes most of these but causes water and lava textures to stutter and loading bars to break.
}}
}}


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