Dark Cloud

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Dark Cloud

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97111
Release date: 05/29/2001
CRCs: A5C05C78
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50295
Release date: 9/21/2001
CRCs: 0BAA8DD8
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Release date: 12/12/2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: RPG
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 80


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Phenom II x4 965 BE @3.9ghz
  • MSI 560 ti Hawk
0.9.9 5117 beta GSDX r5125 Lilypad r5112 0.11.0 BIOS: v2.00,

• Interlacing Mode: Bob tff The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.

?


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
1736 ZZogl 182 No Target Resolving should be on
  • There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly.
?



Speedhacks/Settings

  • EE CycleRate: Moderate to large speed up, No known side effects
  • INTC Spin Detection Slight speed up
  • Idle Loop Fast Forward: Slight speed up
  • mVU Flag Hack Moderate speed up
  • VU Cycle Stealing: Noticeable speedup.
  • MTVU: Moderate speedup in quad(4)core CPUs.

Known Issues

Item boxes and purple lines

  • Type: Note (not an issue)
  • Affected Game Versions: All
  • Description: Purple lines are displayed around 2d objects
  • Workaround: turn texture filtering to off or half (3d filtering only)

Cannot read memory card

  • Status: Active
  • Type: Major
  • Affected Game Versions: All
  • Description: Sometimes after loading a save state the game will no longer detect a memory card, switching or reloading memory cards does not solve the issue.
  • Workaround: Don't use save states

See Also