Dark Cloud

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Dark Cloud

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97111
Release date: 05/29/2001
CRCs: A5C05C78
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50295
Release date: 9/21/2001
CRCs: 0BAA8DD8
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Release date: 12/12/2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: RPG
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 80

Test configuration on Windows:

PCSX2 version: 0.9.9 5117 beta
Graphics by GSDX: r5125
Sound by SPU2-X: r5112 2.0.0
Pad plugin is Lilypad: r5112 0.11.0
DVD plugin is LINUZ Iso CDVD: 0.9.0
BIOS version: v2.00

Comments:

  • EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs
  • INTC Sync Hack: small if any speedup, no issues
  • Idle Loop Fast Forward: noticeable speedup, no issues
  • VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)
  • MTVU: Noticeable speedup in quads, or Tri core, Breaks load/save on Memorycard when using SaveStates
  • Interlacing Mode: Bob tff

The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.


Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 182
Sound by SPU2-X: untested

Comments: There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. Hack comments: No Target Resolving should be on

PC specs used to test the game:

CPU: Phenom II x4 965 BE @3.9ghz
GPU: MSI 560 ti Hawk



Known Issues

Item boxes and purple lines

  • Type: Cosmetic
  • Affected Game Versions: All
  • Description: Purple lines are displayed around 2d objects
  • Solution: turn texture filtering to off or half (3d filtering only)


See Also