Dark Cloud
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Developer(s): Level-5
Genre: RPG
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 80
Test configuration on Windows:
PCSX2 version: | 0.9.9 5117 beta |
Graphics by GSDX: | r5125 |
Sound by SPU2-X: | r5112 2.0.0 |
Pad plugin is Lilypad: | r5112 0.11.0 |
DVD plugin is LINUZ Iso CDVD: | 0.9.0 |
BIOS version: | v2.00 |
Comments:
- EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs
- INTC Sync Hack: small if any speedup, no issues
- Idle Loop Fast Forward: noticeable speedup, no issues
- VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)
- MTVU: Noticeable speedup in quads, or Tri core, Breaks load/save on Memorycard when using SaveStates
- Interlacing Mode: Bob tff
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
PCSX2 version: | 1736 |
Graphics by ZZogl: | 182 |
Sound by SPU2-X: | untested |
Comments: There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. Hack comments: No Target Resolving should be on
PC specs used to test the game:
CPU: | Phenom II x4 965 BE @3.9ghz |
GPU: | MSI 560 ti Hawk |
Known Issues
Item boxes and purple lines
- Type: Cosmetic
- Affected Game Versions: All
- Description: Purple lines are displayed around 2d objects
- Solution: turn texture filtering to off or half (3d filtering only)