Difference between revisions of "Dark Cloud"

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|hacks            = MTVU gives a huge speed up, EE Cycle Rate set to 3 has no effect on sound or FMV's
 
|hacks            = MTVU gives a huge speed up, EE Cycle Rate set to 3 has no effect on sound or FMV's
 
|fpsinfo          =  
 
|fpsinfo          =  
|comment          = There is a shaking problem in game, but it can be fixed by choosing Bob tff interlace mode in gsdx. The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects
+
|comment          = There is a shaking problem in game, but it can be fixed by choosing Bob tff interlace mode in gsdx. The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
 
<!-- Linux specs -->
 
<!-- Linux specs -->
 
|linuxpcsx2ver    = 1736
 
|linuxpcsx2ver    = 1736

Revision as of 13:52, 31 March 2012

Dark Cloud
Dark Cloud PS2 Game cover.jpg
Region NTSC-U:
Release date: 05/29/2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50295
CRCs: 0BAA8DD8
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: RPG
Wikipedia: http://en.wikipedia.org/wiki/Dark_Cloud

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.7 3113 beta
Graphics by GSDX: r3063
Sound by SPU2-X: r3117 1.4.0
Pad plugin is Lilypad: r2930 0.1.0
DVD plugin is LINUZ Iso CDVD: 0.9.0

Comments: There is a shaking problem in game, but it can be fixed by choosing Bob tff interlace mode in gsdx. The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text. Hack comments: MTVU gives a huge speed up, EE Cycle Rate set to 3 has no effect on sound or FMV's

Linlogo.png Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 182
Sound by SPU2-X: untested

Comments: There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. Hack comments: No Target Resolving should be on

Pclogo.png PC specs used to test the game:

CPU: Phenom II x4 965 BE @3.9ghz
GPU: MSI 560 ti Hawk