Difference between revisions of "Dark Cloud"

From PCSX2 Wiki
Jump to navigation Jump to search
Line 35: Line 35:
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
 
<!-- Windows specs -->
 
<!-- Windows specs -->
|pcsx2ver          = 0.9.7 3113 beta
+
|pcsx2ver          = 0.9.9 5117 beta
 
|gsname            = GSDX
 
|gsname            = GSDX
|gsver            = r3063
+
|gsver            = r5125
 
|soundname        = SPU2-X
 
|soundname        = SPU2-X
|soundver          = r3117 1.4.0
+
|soundver          = r5112 2.0.0
 
|padname          = Lilypad
 
|padname          = Lilypad
|padver            = r2930 0.1.0
+
|padver            = r5112 0.11.0
 
|dvdplugname      = LINUZ Iso CDVD
 
|dvdplugname      = LINUZ Iso CDVD
 
|dvdplugver        = 0.9.0
 
|dvdplugver        = 0.9.0
|biosver          =  
+
|biosver          = v2.00
|hacks            = MTVU gives a huge speed up, EE Cycle Rate set to 3 has no effect on sound or FMV's
+
|hacks            =
 
|fpsinfo          =  
 
|fpsinfo          =  
|comment          = There is a shaking problem in game, but it can be fixed by choosing Bob tff interlace mode in gsdx. The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
+
|comment          =  
 +
* See issues section [[#Known Issues|below]]
 +
* EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs
 +
* INTC Sync Hack: small if any speedup, no issues
 +
* Idle Loop Fast Forward: noticeable speedup, no issues
 +
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)
 +
* MTVU: Noticeable speedup in quads, or Tri core
 +
* Interlacing Mode: Bob tff  
 +
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
 
<!-- Linux specs -->
 
<!-- Linux specs -->
 
|linuxpcsx2ver    = 1736
 
|linuxpcsx2ver    = 1736
Line 67: Line 75:
 
|pccomment        =  
 
|pccomment        =  
 
}}
 
}}
 +
__TOC__
 +
 +
 +
==Known Issues==

Revision as of 14:49, 1 April 2012

Dark Cloud
Dark Cloud PS2 Game cover.jpg
Region NTSC-U:
Release date: 05/29/2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50295
CRCs: 0BAA8DD8
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: RPG
Wikipedia: http://en.wikipedia.org/wiki/Dark_Cloud

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.9 5117 beta
Graphics by GSDX: r5125
Sound by SPU2-X: r5112 2.0.0
Pad plugin is Lilypad: r5112 0.11.0
DVD plugin is LINUZ Iso CDVD: 0.9.0
BIOS version: v2.00

Comments:

  • See issues section below
  • EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs
  • INTC Sync Hack: small if any speedup, no issues
  • Idle Loop Fast Forward: noticeable speedup, no issues
  • VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)
  • MTVU: Noticeable speedup in quads, or Tri core
  • Interlacing Mode: Bob tff

The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.


Linlogo.png Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 182
Sound by SPU2-X: untested

Comments: There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. Hack comments: No Target Resolving should be on

Pclogo.png PC specs used to test the game:

CPU: Phenom II x4 965 BE @3.9ghz
GPU: MSI 560 ti Hawk



Known Issues