Dark Cloud: Difference between revisions

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{{infobox
 
 
{{infobox game
|image            = Dark_Cloud_PS2_Game_cover.jpg
|image            = Dark_Cloud_PS2_Game_cover.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
}}
<!-- Windows specs -->
 
|pcsx2ver          = 0.9.9 5117 beta
[[Category:Temp - unverified automatically converted pages]]
|gsname            = GSDX
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = r5125
{{TestingHeader|OS=Windows}}
|soundname        = SPU2-X
{{TestingEntry
|soundver          = r5112 2.0.0
|Status=?
|padname          = Lilypad
|Region=?
|padver            = r5112 0.11.0
|OS=?
|dvdplugname      = LINUZ Iso CDVD
|CPU=Phenom II x4 965 BE @3.9ghz
|dvdplugver        = 0.9.0
|GPU=MSI 560 ti Hawk
|biosver          = v2.00
|Revision=0.9.9 5117 beta
|hacks            =
|Graphics=GSDX r5125
|fpsinfo          =
|Sound=Lilypad r5112 0.11.0
|comment          =
|Comments=BIOS: v2.00,
* Interlacing Mode: Bob tff  
* Interlacing Mode: Bob tff  
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
|Tester=?
<!-- Linux specs -->
}}
|linuxpcsx2ver    = 1736
{{TestingFooter}}
|linuxgsname      = ZZogl
 
|linuxgsver        = 182
{{TestingHeader|OS=Linux}}
|linuxsoundname    =
{{TestingEntry
|linuxsoundver    =
|Status=?
|linuxpadname      =
|Region=?
|linuxpadver      =
|OS=?
|linuxdvdplugname  =
|CPU=?
|linuxdvdplugver  =
|GPU=?
|linuxbiosver      =
|Revision=1736
|linuxhacks        = No Target Resolving should be on
|Graphics=ZZogl 182
|linuxfpsinfo      =
|Sound=  
|linuxcomment      = There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly.
|Comments=No Target Resolving should be on
<!-- Minimal PC specs -->
* There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly.
|cputype          = Phenom II x4 965 BE @3.9ghz
|Tester=?
|gputype          = MSI 560 ti Hawk
}}
|pccomment        =  
{{TestingFooter}}
 
 
 
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
 
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
}}
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__TOC__

Revision as of 15:35, 13 August 2014


Dark Cloud

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS 97111
Release date: 05/29/2001
CRCs: A5C05C78
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES 50295
Release date: 9/21/2001
CRCs: 0BAA8DD8
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Release date: 12/12/2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Genre: RPG
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 80

Test configuration on Windows:

PCSX2 version: 0.9.9 5117 beta
Graphics by GSDX: r5125
Sound by SPU2-X: r5112 2.0.0
Pad plugin is Lilypad: r5112 0.11.0
DVD plugin is LINUZ Iso CDVD: 0.9.0
BIOS version: v2.00

Comments:

  • Interlacing Mode: Bob tff

The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.


Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 182
Sound by SPU2-X: untested

Comments: There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. Hack comments: No Target Resolving should be on

PC specs used to test the game:

CPU: Phenom II x4 965 BE @3.9ghz
GPU: MSI 560 ti Hawk


Speedhacks/Settings

  • EE CycleRate: Moderate to large speed up, No known side effects
  • INTC Spin Detection Slight speed up
  • Idle Loop Fast Forward: Slight speed up
  • mVU Flag Hack Moderate speed up
  • VU Cycle Stealing: Noticeable speedup.
  • MTVU: Moderate speedup in quad(4)core CPUs.

Known Issues

Item boxes and purple lines

  • Type: Note (not an issue)
  • Affected Game Versions: All
  • Description: Purple lines are displayed around 2d objects
  • Workaround: turn texture filtering to off or half (3d filtering only)

Cannot read memory card

  • Status: Active
  • Type: Major
  • Affected Game Versions: All
  • Description: Sometimes after loading a save state the game will no longer detect a memory card, switching or reloading memory cards does not solve the issue.
  • Workaround: Don't use save states

See Also