DT Carnage: Difference between revisions

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(I did not test the game since I don't have it at hand hence I did not change the status in the infobox.)
No edit summary
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21793
|serialsNTSCU      = SLUS-21793
|CRCsNTSCU        =
|CRCsNTSCU        = 0xD4690FFA
|releasedateNTSCU  = September 6, 2008
|releasedateNTSCU  = September 6, 2008
|statusNTSCU      = 0
|statusNTSCU      = 1
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 64: Line 64:
|Comments=USA v02.20(10/02/2006), With this game you only have the menus,after choose a mode,you will have a loading screen,but this load screen never end and the game never s begin.
|Comments=USA v02.20(10/02/2006), With this game you only have the menus,after choose a mode,you will have a loading screen,but this load screen never end and the game never s begin.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=i5 2500
|GPU= Zotac GTX 560 Ti AMP
|Revision=pcsx2-v1.3.1-556 (from orphis build bot)
|Graphics=GSDX 9/11 Software and Hardware
|Sound=
*SPU2-X
*Lilipad
|Comments= This game now goes "ingame" with a whole bunch of graphical problems while using HW mode(bad shadows, some elements not rendering correctly, etc), software mode solves them but it will run slower. On my pc i get 30 fps or less not matter what. Some of the HW rendering issues seem to be "fixed" setting VUs to "superVU recompiler", but the game will run even slower. Applying the 4gb patched is recommended if using gsdx software to avoid a "GSdx: out-of-memory" which will crash the emu eventually.
|Tester={{ForumUser|Joder666}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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