DRIV3R: Difference between revisions

64 bytes added ,  3 March 2016
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|german            = SLES-50876
|german            = SLES-50876
|english          = SLES-52153 & SLES-50876 & SLUS-20587
|english          = SLES-52153 & SLES-50876 & SLUS-20587
|korean            = SLKA-25196
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65741<br />SLPM-61092 <small>(Trial)</small>
|serialsNTSCJ      = SLPM-65741<br />SLPM-61092 <small>(Trial)</small><br />SLKA-25196
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 28, 2004
|releasedateNTSCJ  = October 28, 2004
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=24 02 2013 1.1.0 r5576
|Revision=1.1.0 r5576
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Graphics=GSdx 5570 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [13 01 2013]
*LilyPad 0.11.0
|Comments=Too many to count.  Completely screwed graphics in gsdx hardware mode. Looks better in software mode, but missing all sorts of detail (colors, texture detail, etc..). Able to see what is going on enough to be TECHNICALLY playable, but not playable on an enjoyable level.
|Comments=Too many to count.  Completely screwed graphics in gsdx hardware mode. Looks better in software mode, but missing all sorts of detail (colors, texture detail, etc..). Able to see what is going on enough to be TECHNICALLY playable, but not playable on an enjoyable level.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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== Trivia ==
== Trivia ==
* Original names: '''DRIV3R''' (SLPM-65741)
* Original names: '''DRIV3R''' (SLPM-65741), '''드라이버 3''' (SLKA-25196)
* Also known as '''Driver 3'''




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