DRIV3R: Difference between revisions

460 bytes added ,  16 October 2021
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|Comments=OpenGL (Hardware) has really poor performance for some reason. (It utilizes 100% of the GPU right away and does not drop down from there). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example of this is the police AI crashing into walls. (See Known Issues for further details).
|Comments=OpenGL (Hardware) has really poor performance for some reason. (It utilizes 100% of the GPU right away and does not drop down from there). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example of this is the police AI crashing into walls. (See Known Issues for further details).
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=1
|Region=NTSC-J
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx (Software)
|Sound=
*SPUX-2
*LilyPad
|Comments=The game is useless to play. In the program mode, I have brakes, although everything is in order, well, it's still useless to play. Maybe the emulator developers will release an update and fix this big problem.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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