DRIV3R: Difference between revisions

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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -3
** EE Cyclerate: -3
** VU Cycle Stealing: 3
** VU Cycle Stealing: 3
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware and Software)
* Renderer: Direct3D 11 and OpenGL (Hardware and Software)
** For hardware mode
** For hardware mode
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
|Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 11
|CPU=Intel Core i5-9400F
|GPU=NVIDIA GeForce GTX 1650
|Revision=v1.7.5499
|Graphics=GSdx (build in)
|Sound=SPU2 (build in)
|Comments=Ingame, there is a bit of graphical error but AI is broken still even with a change in the FPU code. Not Playable.
|Tester=DarkSolidSnake
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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