DRIV3R: Difference between revisions

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DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars.
DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars.
<!-- General props -->
<!-- General props -->
|sw-rendering-only = 1
|sw-rendering-only = 0
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreen        = 1
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -3
** EE Cyclerate: -3
** VU Cycle Stealing: 3
** VU Cycle Stealing: 3
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware and Software)
* Renderer: Direct3D 11 and OpenGL (Hardware and Software)
** For hardware mode
** For hardware mode
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
|Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 11
|CPU=Intel Core i5-9400F
|GPU=NVIDIA GeForce GTX 1650
|Revision=v1.7.5499
|Graphics=GSdx (build in)
|Sound=SPU2 (build in)
|Comments=Ingame, there is a bit of graphical error but AI is broken still even with a change in the FPU code. Not Playable.
|Tester=DarkSolidSnake
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=1
|IssueLevel=1
|Description=DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen.
|Description=DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen.
|Workaround=Fixed in emulator builds 1.7.0 dev1996, but there are graphical errors with the car and the text.
|Workaround=The graphics and colors cars are completely fixed in later versions of 1.7, except for the text and the sky, because the sky looks pixelated.
* '''Alternativy:''' If you want the car to look normal, use Software mode.
}}
}}
{{Issue
{{Issue
|IssueName=Buggy shadows in Software Mode
|IssueName=Buggy shadows in Hardware Mode and Software Mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Shadows are not properly "connected" to the models that cast them. An outline can be seen between the shadows and the models.
|Description=Shadows are not properly "connected" to the models that cast them. An outline can be seen between the shadows and the models.
|Workaround=Enable Auto Flush in Software Mode settings.
|Workaround=Enable Auto Flush in Hardware mode or Software Mode settings.
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Driv3r - No Auto Flush.jpg|No Auto Flush
Driv3r - No Auto Flush.jpg|No Auto Flush
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==Gameplay Videos==
==Gameplay Videos==
* [https://www.youtube.com/watch?v=v3UdMOJFfd0 Gameplay footage]
* [https://www.youtube.com/watch?v=v3UdMOJFfd0 Gameplay footage]
* [https://m.youtube.com/watch?v=2lgiUUVYQ0k&feature=youtu.be Gameplay footage #2]




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